Questions tagged [a-star]

A* is a graph shortest-path algorithm that uses a heuristic function to speed up the search

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5
votes
1answer
47 views

A* and ALT pathfinding in C tips

I adding some pathfinding to a game I'm working on. It primarily used A* with as suggested in the pathfinding articles at reb blob games. It works, but isn't very fast. It is a square grid map that (...
2
votes
1answer
98 views

Solving 15Puzzle with Julia

Asking here instead of SO as suggested. I'm trying to use Julia to solve the common tile game 15 Puzzle using Julia using A* algorithm. I am quite new to the language and my style may seem very C like....
6
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1answer
142 views

Python: Astar algorithm implementation

I have implemented Astar algorithm for a problem on an online judge relating to maze given start and end positions along with a grid representing the maze. I output the length of the path along with ...
4
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0answers
54 views

I wrote my first pathfinding algorithm

I'm currently writing a small game in Lua, using the Love2d framework. I guess I'm doing it as a practice of sorts, but it did give me the opportunity to write my first pathfinding algorithm. I wrote ...
5
votes
2answers
72 views

Performance Enhancement of A Star Path Finder algorithm with 1024 multidimentional array

I have the below code for a A* pathfinder, however it is taking upwards of 10 minutes to find a solution using a simple 1024 x 1024 array. I had to comment out ...
4
votes
1answer
79 views

A* pathfinding for integer Vectors

This class is for calculating the shortest path in a 2D World (without minding obstacles). I'm using the A* algorithm and 2D Vectors (from the SFML Framework). It is working but takes (a lot of) time ...
2
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2answers
67 views

A-Star for 2D Graph (not grid)

This is my A-Star implementation for a 2D space of nodes but allowing to specifically set connections between nodes because my usecase does not have points tied to a grid (however for clarification ...
4
votes
1answer
1k views

Slow 8/15-puzzle IDA*

I am trying to find the optimal solution for a given 15-puzzle. So far as I can tell, the algorithm works (on simple instances of 8-puzzle), but is extremely slow for complex starting states (order of ...
8
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2answers
3k views

Implementation of A* algorithm in C++

I have implemented the A-Star path finding algorithm for a 2D grid. The function returns a list of positions of an acceptable path. main.cpp : ...
7
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0answers
366 views

A* Algorithm in F#

Inspired by this post I looked up A* on wikipedia and went on with my own implementation as seen below where I try to mimic the pseudocode on Wikipedia but in a recursive manner. I would like any ...
33
votes
3answers
7k views

A* pathfinding algorithm too slow

I'm trying to make a pathfinding algorithm for my project. I need it for a simulation and I need it to be fast!!! I watched a few videos explaining the algorithm online and came up with the code ...
3
votes
1answer
709 views

N-puzzle solver using A* search

I have written a Java program to solve a N-puzzle with A* search and manhattan distance. My program can solve every 8-puzzle I have tested under 1 second, but it can't solve a 15-puzzle after 30 ...
3
votes
1answer
195 views

Python A Star with fewest turns and shortest path variations

I had a lot of fun writing these. I haven't seen a version minimizing turns, so that was a neat challenge. Any suggestions are very welcome. Is there anything to gain by making more method variables ...
4
votes
2answers
513 views

A* algorithm as simple as possible

I'm a beginner when it comes to path finding, so I decided to write an as simple as possible (to me) A* algorithm to learn. I looked up on internet the general idea and found some pseudo-code that I ...
3
votes
1answer
509 views

A* Pathfinding for a Game

I'm working on a game and I have developed A* path finding for certain enemies. But I think I have some optimization issues. If I put the player in an area that cannot be reached and put 3 or 4 ...
3
votes
1answer
154 views

A* search on 4x4 sliding tile puzzle scales poorly

I am trying to improve the time complexity of my A* search algorithm and I have tried approaching this from every which way I believe is possible. I believe I may be doing something fundamentally ...
3
votes
2answers
396 views

Npuzzle solver using A* with Manhattan + Linear Conflict (Updated Code)

Here is the old thread that I started out with. The code I've got now is vastly different thanks to those two. What I have now functions fairly well and looks pretty good. I've managed to work it back ...
3
votes
3answers
1k views

N-puzzle solver using A* with Manhattan + Linear Conflict

I've been working on this solution for a couple days now. Finally managed to get it to work and I got it to where it solves about half of the time. The other half goes for so long that it eventually ...
3
votes
1answer
286 views

C++ - Astar search algorithm using user defined class

The objective of the post is to improve design and improve command on C++. Given a map, start point and end point, the shortest path to end point from the start point has to be found out using Astar (...
5
votes
1answer
182 views

Latitude/Longitude graph optimised A* Algorithm

Can anyone point me in the direction of a C# or pseudocode implementation of A* optimised for relatively sparsely connected graphs (average < 3 edges per node)? ...
4
votes
1answer
205 views

A-Star Search with 3D Universe

I am attempting to write up a program in Python that will find the shortest path between two nodes in 3D space. The actual domain is the EVE-Online Universe, which is composed of systems connected by ...
5
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2answers
2k views

C++ implementation of the A* pathfinding algorithm

A lot of the code I show here is simply setting the environment and doesn't really affect the algorithm itself, so please don't get scared away by the amount of code. The algorithm itself is showed at ...
5
votes
1answer
202 views

A* in Clojure - trickier than I expected

While working through some coding puzzles to brush up on Clojure, I encountered the need to use A* on some search problems. I tried to implement it from first principles/memory and that didn't go ...
1
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0answers
312 views

java - A* search algorithm

I'm having trouble with my homework implementing A* search algorithm in java, I'm given the graph, origin and destination, I had to follow some specific tasks in the homework so the code might be a ...
3
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2answers
662 views

C# A* Pathfinding implementation, focusing on reusability and efficiency

I wrote a C# A* pathfinding (Though, it's generic enough that it could be used for other search purposes) implementation. I started this when I found that existing implementations often didn't support ...
1
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0answers
86 views

Performance concerns when solving sliding-tile-puzzle via A* algorithm

I have implemented n-puzzle solving in Clojure using A-star algorithm. The following code, when used like this: (solve [0 1 2 3 4 0 6 7 5 8] 3) would return ...
2
votes
1answer
9k views

A* implementation of 8 puzzle

I'm trying to implement 8 puzzle problem using A Star algorithm. The goal state is: 0 1 2 3 4 5 6 7 8 and the heuristic used is Manhattan distance. Here's the code: ...
4
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0answers
177 views

A* algorithm optimization and implementation

I am implementing the A* algorithm in Python and have successfully completed the task. It works and even spits out the coordinates from the start to the end. However, I am programming a bot for a ...
4
votes
2answers
4k views

New way of doing the A* Algorithm

I wrote a Python script for implementing an A* algorithm. Map, Start and Goal are given. The code works well as far as I tested it but I want to get feedback from the best out there too. So I am ...
10
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2answers
320 views

Typesetting A* in LaTeX using algorithm2e

(See the next iteration.) The result looks like and my code is: ...
8
votes
1answer
621 views

Shortest path to transform one word into another

I submitted the following code for a job application, and was rejected. They gave no feedback. Would appreciate any comments on the approach I took, and coding style. This is the question: Given ...
5
votes
1answer
4k views

A* (A-Star) pathfinding algorithm with dynamic node generation in Python

I wrote code which implements the A* algorithm in Python. A* is a shortest path algorithm which resembles Dijkstra's Algorithm, but includes an estimator to guide the search. The pseudocode of both ...
7
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3answers
938 views

Moving game objects along an A* Path

I am having a game with a lot of GameBodyObjects and some of them are moving, some of them are not. When I calculate A* for the moving objects it gets really slow ...
2
votes
1answer
486 views

A* search algorithm: classes

So, this is a ton of code, but that's what I came up with for an efficient and extendable implementation of the A* search algorithm. The first four classes can be seen as interfaces to show the user ...
5
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1answer
2k views

A* search algorithm: open set and heap

I'm working on an A* search algorithm implemention and this is what I came up with for the open list: ...
4
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2answers
760 views

Find shortest path using A*

I have this c++ program. It is about A* algorithm, but the way it is written, its very hard to be understood and very hard to read. How would you edit the code so it is more correct grammatically and ...
2
votes
1answer
1k views

NBA*: Very efficient bidirectional heuristic search algorithm in Java - follow-up

This post elaborates on NBA*: Very efficient bidirectional heuristic search algorithm in Java. I have made the following changes: Added an explicit type for representing digraph paths: ...
1
vote
2answers
290 views

A* Algorithm implementation

This is an implementation of A* algorithm, that I will use in my game. Navigation.hpp ...
2
votes
1answer
67 views

Generic A*-Algorithm without clone

I wrote a generic implementation of A* with the focus of not having to clone nodes or actions. Thanks to some very good advice I received on Stack Overflow, I have arrived at the following final ...
7
votes
2answers
134 views

Algorithm to find a path

I have implemented A* in C, and was wondering about what I could do to improve it. My main concerns are readability, usability and last but not least performance. My NodeList is an attempt at making ...
4
votes
1answer
1k views

Python: AStar Pathfinder algorithm

Traverse through any binary array using the Manhattan distance by giving a start node location and an end node location. The neighbor() method gives the neighbors next to the x,y coordinates that are =...
3
votes
1answer
256 views

C++ 8-Sliding Puzzle Solver is very slow

I have made a sliding puzzle solver which is currently for 8-puzzles only. It works too slowly even though it is based on an A* algorithm whose f-score is calculated on the basis of Manhattan Distance ...
3
votes
1answer
5k views

A*, Uniform cost and Greedy Best first search implementations

I am writing the code for A*, Uniform cost search and Greedy best first search algorithms in Java. I have finished the code which is working fine but I have used a bit different design strategy while ...
5
votes
2answers
2k views

My 15 puzzle solver is too slow

It takes my code over 700 seconds to solve simple puzzle: 2 7 11 5 13 0 9 4 14 1 8 6 10 3 12 15 My function ...
2
votes
1answer
282 views

A* path finding getting the node neighbors

Is there any way I can minimise this code.The code will get the neighbours of the current node and point the arrow to the current node ...
3
votes
0answers
106 views

F# implementation of the A* algorithm round 2

This is my second attempt at implementing the A* algorithm using F#, the first one is here. What I changed: I removed the Node class and added two records named ...
3
votes
1answer
188 views

F# implementation of the A* algorithm

This is my first attempt at writing something useful in F# and in a functional way in general. I would appreciate if you could point out any issue, even details, as I'd like to put all the bad habits ...
10
votes
1answer
165 views

Game of 15 - A* search

I would be really thankful for review of this homework. I'm trying to write better code in terms of readability and design patterns. This program solves the classic 15 slider puzzle with A* search. ...
-4
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1answer
97 views

Implemetation of Astar

Can someone please go through this? ...
3
votes
1answer
170 views

Typesetting A* in LaTeX using algorithm2e - follow-up

(See the previous and initial iteration.) I have this second version of my LaTeX code. I made it less dry by removing the duplicate keyword definitions shared by the two algorithms being typeset. ...