7
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To learn F#, I've implemented this very simple inventory system. While I'm proud that that it's my first program, and that it works, there are still a few areas that I'd like tips on, namely these:

  • I don't like how I'm using a for ... in ... loop in Inventory.ChangeSelectedItem to find the length of Inventory.Items.
  • Is this the correct usage of F#'s type/class system? Should this be made in a more "functional" way?
  • Am I using getters/setters correctly? Do I need to declare the mutable variables internalName in my types, or is this automatically done?
  • Is my code properly styled?

open System

/// <summary>
/// Represents an item. This type is only
/// used in the Inventory type.
/// </summary>
/// <param name="name">The item's name.</param>
/// <param name="count">The amount of this specific item.</param>
type InventoryItem(name:string, count:int) =
    let mutable internalCount = count

    member this.Name = name
    member this.Count
        with get() = internalCount
        and set(value) = internalCount <- value

    /// <summary>
    /// Increment or decrement how many items there are.
    /// It will not allow for a negative count.
    /// </summary>
    /// <param name="amount">The amount to change the item count by.</param>
    member this.ChangeCount(amount) =
        if this.Count >= 1 then
            this.Count <- this.Count + amount

    override this.ToString() =
        String.Format("Name: \"{0}\", Count: \"{1}\"", this.Name, this.Count)


/// <summary>
/// This type represents an inventory, a collection
/// of values of the InventoryItem type.
/// </summary>
/// <param name="items">A list of InventoryItems.</param>
/// <param name="selectedItem">
type Inventory(items:InventoryItem list, selectedItem:int) =
    let mutable internalItems = items
    let mutable internalSelectedItem = selectedItem

    member this.Items
        with get() = internalItems
        and set(value:InventoryItem list) = internalItems <- value

    member this.SelectedItem
        with get() = internalSelectedItem
        and set(value:int) = internalSelectedItem <- value

    /// <summary>
    /// Add an item to the inventory.
    /// </summary>
    /// <param name="item">The item to add.</param>
    member this.AddItem(item:InventoryItem) =
        this.Items <- item :: this.Items

    /// <summary>
    /// Change the currently selected item.
    /// </summary>
    /// <param name="amount">The amount to increase by.</param>
    member this.ChangeSelectedItem(amount:int) =
        let mutable itemCount = -1;
        for _ in this.Items do
            itemCount <- itemCount + 1

        if this.SelectedItem < itemCount && itemCount <> -1 then
            this.SelectedItem <- this.SelectedItem + amount

    override this.ToString() =
        String.Format(
            "Items: \"{0}\", Selected Item: \"{1}\"", 
            this.Items, 
            this.Items.[this.SelectedItem]
        )

Here's some example usage:

let myInventory = new Inventory([], 0)

myInventory.AddItem(new InventoryItem("Great Sword", 1))
myInventory.AddItem(new InventoryItem("Gold", 5))
myInventory.AddItem(new InventoryItem("Silver", 10))
myInventory.AddItem(new InventoryItem("Copper", 15))

Console.WriteLine(myInventory)

myInventory.ChangeSelectedItem(2)
Console.WriteLine(myInventory)

myInventory.ChangeSelectedItem(-1)
Console.WriteLine(myInventory)
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1 Answer 1

7
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Some things:

    let mutable itemCount = -1;
    for _ in this.Items do
        itemCount <- itemCount + 1

can become

let itemCount = this.Items |> List.length

In terms of types, in F# I would probably make Inventory Item a record rather than a class.

The easiest way to know if something needs to be mutable and you are stuck is to leave it off and see if the compiler complains.

member this.ChangeCount(amount) =
    if this.Count >= 1 then
        this.Count <- this.Count + amount

should probably be

member this.ChangeCount(amount) =
    if this.Count+amount >= 1 then
        this.Count <- this.Count + amount
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2
  • \$\begingroup\$ I'm still fairly new to F#. What does the |> operator do? \$\endgroup\$ Jul 22, 2015 at 15:46
  • 1
    \$\begingroup\$ @EthanBierlein - a |> b does b a. Due to some quirks of currying and type inference it is surprisingly useful. \$\endgroup\$ Jul 22, 2015 at 23:33

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