I have written this code base on AsciiEngine. How can I improve this code?
#include <iostream>
#include <fstream>
#include <vector>
#include <string>
#include <memory>
#include <algorithm>
#include <unordered_map>
#include <type_traits>
#include <random>
#include <chrono>
#include <cassert>
#include <Windows.h>
enum class WorldSize
{
ColNum = 80, // width
RowNum = 50 // hieght
};
enum class Textures
{
BackGround,
Tile,
};
enum class Components
{
Position,
Sprite,
};
enum class Entities
{
BackGround,
Tile,
};
struct NonCopyable
{
NonCopyable() = default;
virtual ~NonCopyable() = default;
NonCopyable(const NonCopyable &) = delete;
NonCopyable(const NonCopyable &&) = delete;
NonCopyable& operator = (const NonCopyable&) = delete;
};
struct Vector2D
{
float x, y;
};
/////////////////////////////////////////////////
template<typename T>
struct Random : public NonCopyable
{
Random(float min, float max)
: mUniformDistribution(min, max)
{}
T get() { return mUniformDistribution(mEngine); }
std::default_random_engine mEngine{ std::random_device()() };
template <typename U>
static auto dist() -> typename std::enable_if<std::is_integral<U>::value, std::uniform_int_distribution<U>>::type;
template <typename U>
static auto dist() -> typename std::enable_if<std::is_floating_point<U>::value, std::uniform_real_distribution<U>>::type;
decltype(dist<T>()) mUniformDistribution;
};
/////////////////////////////////////////////////
template<typename T, bool enable = std::is_integral<T>::value || std::is_enum<T>::value>
struct range_impl
{
struct iterator
{
const T operator * () const noexcept{ return value; }
iterator& operator ++() noexcept{ ++value; return *this; }
friend const bool operator != (const iterator& lhs, const iterator& rhs) noexcept{
return lhs.value != rhs.value;
}
T value;
};
std::size_t size() const{ return last - first; }
const iterator begin() const noexcept{ return{ first }; }
const iterator end() const noexcept{ return{ last }; }
T first, last;
};
template<typename T>
struct range_impl<T, false>
{
range_impl(T first, T last) : first(first), last(last){}
std::size_t size() const{ return std::distance(first, last); }
const T begin() const noexcept{ return{ first }; }
const T end() const noexcept{ return{ last }; }
T first, last;
};
template<typename T1, typename T2>
range_impl<typename std::common_type<T1, T2>::type> range(T1 first, T2 last) noexcept
{
return{ first, last };
}
/////////////////////////////////////////////////
struct Image : NonCopyable
{
Image(Textures id_)
: id(id_)
, mWidth()
, mHeight()
, mChar()
, mColor()
{}
uint8_t chars(int x, int y)
{
return mChar[x + y * mWidth];
}
uint8_t colors(int x, int y)
{
return mColor[x + y * mWidth];
}
Image* loadFromFile(const std::string& fileName)
{
std::ifstream file(fileName);
if (!file)
{
return nullptr;
}
file >> mWidth >> mHeight;
mChar.resize(mWidth * mHeight);
mColor.resize(mWidth * mHeight);
for (const auto& i : range(0, mHeight))
{
for (const auto& j : range(0, mWidth))
{
int copy = 0;
file >> copy;
mChar[j + i * mWidth] = copy;
}
}
for (const auto& i : range(0, mHeight))
{
for (const auto& j : range(0, mWidth))
{
int copy = 0;
file >> copy;
mColor[j + i * mWidth] = copy;
}
}
return this;
}
Textures getId() const { return id; }
std::string getIdReadable() { return toString(id); }
friend struct Graphic;
private:
std::string toString(Textures id)
{
switch (id)
{
case Textures::BackGround: return "BackGound";
case Textures::Tile: return "Tile";
default: return "UNKNOWN";
}
}
Textures id;
std::size_t mWidth;
std::size_t mHeight;
std::vector<uint8_t> mChar;
std::vector<uint8_t> mColor;
};
/////////////////////////////////////////////////
template <typename Identifier>
struct ResourceHolder
{
static ResourceHolder<Identifier>* getInstance() { return &resourceHolderInstance; }
void load(Identifier id, const std::string& filename)
{
std::unique_ptr<Image> resource(new Image(id));
if (!resource->loadFromFile(filename))
{
throw std::runtime_error("ResourceHolder::load - Failed to load " + filename);
}
insertResource(id, std::move(resource));
}
Image& get(Identifier id)
{
auto found = mResourceMap.find(id);
assert(found != mResourceMap.end());
return *found->second;
}
const Image& get(Identifier id) const
{
auto found = mResourceMap.find(id);
assert(found != mResourceMap.end());
return *found->second;
}
private:
static ResourceHolder<Identifier> resourceHolderInstance;
void insertResource(Identifier id, std::unique_ptr<Image>& resource)
{
auto inserted = mResourceMap.insert(std::make_pair(id, std::move(resource)));
assert(inserted.second);
}
std::unordered_map<Identifier, std::unique_ptr<Image>> mResourceMap;
};
using TexturesHolder = ResourceHolder<Textures>;
template <typename Identifier>
ResourceHolder<Identifier> ResourceHolder<Identifier>::resourceHolderInstance;
/////////////////////////////////////////////////
struct Graphic : NonCopyable
{
Graphic(std::size_t width, std::size_t height)
: mHeight(height)
, mWidth(width)
, mBuffer(width * height)
{}
static Graphic* getInstance() { return &graphicInstance; }
bool screenBoundCheck(int x, int y)
{
return (x < static_cast<int>(mWidth) && x > -1 && y < static_cast<int>(mHeight) && y > -1) ? true : false;
}
bool writeImageToScreen(const Textures& id, int x, int y)
{
auto resourceHolder = TexturesHolder::getInstance();
auto image = &resourceHolder->get(id);
if (!image)
{
return false;
}
for (const auto& i : range(0, image->mHeight))
{
for (const auto& j : range(0, image->mWidth))
{
if (screenBoundCheck(j + x, i + y) && image->mChar[j + image->mWidth * i] != 0 /*TRANSPERANT*/)
{
mBuffer[(j + x) + mWidth * (i + y)].Char.AsciiChar = image->mChar[j + image->mWidth * i];
mBuffer[(j + x) + mWidth * (i + y)].Attributes = image->mColor[j + image->mWidth * i];
}
}
}
return true;
}
void clearScreen()
{
for (const auto& i : range(0, mHeight))
{
for (const auto& j : range(0, mWidth))
{
mBuffer[j + mWidth * i].Char.AsciiChar = 0;
mBuffer[j + mWidth * i].Attributes = 0;
}
}
}
void renderScreen()
{
COORD charBufferSize{ mWidth, mHeight };
COORD characterPosition{ 0, 0 };
SMALL_RECT writeArea{ 0, 0, mWidth - 1, mHeight - 1 };
WriteConsoleOutputA(GetStdHandle(STD_OUTPUT_HANDLE), mBuffer.data(), charBufferSize, characterPosition, &writeArea);
}
private:
static Graphic graphicInstance;
std::vector<CHAR_INFO> mBuffer;
std::size_t mHeight;
std::size_t mWidth;
const uint8_t TRANSPERANT = 255;
};
Graphic Graphic::graphicInstance(static_cast<std::size_t>(WorldSize::ColNum), static_cast<std::size_t>(WorldSize::RowNum));
/////////////////////////////////////////////////
struct ComponentHolder;
struct Entity : virtual NonCopyable
{
Entity(Entities cid) : id(cid){}
Entities getId() const { return id; }
std::string getIdReadable(){return toString(id);}
virtual void update(float dt) = 0;
virtual void draw() = 0;
std::shared_ptr<ComponentHolder> componentHolder;
bool active = true;
private:
std::string toString(Entities id)
{
switch (id)
{
case Entities::BackGround: return "BackGound";
case Entities::Tile: return "Tile";
default: return "UNKNOWN";
}
}
Entities id;
};
/////////////////////////////////////////////////
struct Component : NonCopyable
{
Component(Components cid) : id(cid), entity(nullptr), image(nullptr){};
Component(Components cid, Entity *e, Image *i = nullptr) : id(cid), entity(e), image(i) {}
Components getId() const { return id; }
std::string getIdReadable() { return toString(id); }
virtual void update(float dt) = 0;
virtual void draw() = 0;
protected:
Entity *entity;
Image *image;
private:
std::string toString(Components id)
{
switch (id)
{
case Components::Position: return "Position";
case Components::Sprite: return "Sprite";
default: return "UNKNOWN";
}
}
Components id;
};
/////////////////////////////////////////////////
struct ComponentHolder : NonCopyable
{
using Ptr = std::unique_ptr<Component>;
template<typename T, typename... Targs>
Component& addComponent(Targs&&... args)
{
Ptr ptr(std::make_unique<T>(std::forward<Targs>(args)...));
auto inserted = mComponents.insert(std::make_pair(ptr->getId(), std::move(ptr)));
return *inserted.first->second.get();
}
Component& getComponent(Components id)
{
auto found = mComponents.find(id);
assert(found != mComponents.end());
return *found->second;
}
const Component& getComponent(Components id) const
{
auto found = mComponents.find(id);
assert(found != mComponents.end());
return *found->second;
}
private:
std::unordered_map<Components, Ptr> mComponents;
};
/////////////////////////////////////////////////
struct Position : Component
{
Position(Components cid, float x, float y) : Component(cid)
{
setPosition(x, y);
}
void setPosition(float x, float y)
{
position.x = x;
position.y = y;
}
Vector2D getPosition() const
{
return position;
}
void update(float dt) override{};
void draw() override {};
private:
Vector2D position;
};
/////////////////////////////////////////////////
struct Sprite : Component
{
Sprite(Components cid, Entity *e, Image *i) :Component(cid, e, i) {}
void draw() override
{
auto graphic = Graphic::getInstance();
auto position = dynamic_cast<Position*>(&entity->componentHolder->getComponent(Components::Position));
if (image)
{
graphic->writeImageToScreen(image->getId(), static_cast<int>(position->getPosition().x), static_cast<int>(position->getPosition().y));
}
}
void update(float dt) override {}
};
/////////////////////////////////////////////////
struct BackGround : Entity
{
BackGround(Entities cid, float x, float y) :Entity(cid)
{
auto resourceHolder = TexturesHolder::getInstance();
componentHolder = std::make_shared<ComponentHolder>();
auto sprite = &componentHolder->addComponent<Sprite>(Components::Sprite, this, &resourceHolder->get(Textures::BackGround));
auto position = &componentHolder->addComponent<Position>(Components::Position, x, y);
// use sprite, position
}
void update(float dt) override
{
}
void draw() override
{
componentHolder->getComponent(Components::Sprite).draw();
}
};
/////////////////////////////////////////////////
struct Tile : Entity
{
Tile(Entities cid, float x, float y) :Entity(cid)
{
auto resourceHolder = TexturesHolder::getInstance();
componentHolder = std::make_shared<ComponentHolder>();
auto sprite = &componentHolder->addComponent<Sprite>(Components::Sprite, this, &resourceHolder->get(Textures::Tile));
auto position = &componentHolder->addComponent<Position>(Components::Position, x, y);
// use sprite, position
}
void update(float dt) override
{
}
void draw() override
{
componentHolder->getComponent(Components::Sprite).draw();
}
};
/////////////////////////////////////////////////
struct EntityManger : NonCopyable
{
using Ptr = std::unique_ptr<Entity>;
template<typename T, typename... Targs>
Entity& createEntity(Targs&&... args)
{
Ptr ptr(std::make_unique<T>(std::forward<Targs>(args)...));
auto inserted = mEntities.insert(mEntities.end(), std::move(ptr));
return **inserted;
}
void createFromFile(const std::string& fileName)
{
std::ifstream file(fileName);
if (!file)
{
return;
}
std::vector<std::string> words;
int index = 0;
for (std::string word; file >> word;)
{
index++;
words.push_back(word);
if (index == 3)
{
if (words[0] == "BackGround")
{
createEntity<BackGround>(Entities::BackGround, atof(words[1].c_str()), atof(words[2].c_str()));
}
else if (words[0] == "Tile")
{
createEntity<Tile>(Entities::Tile, atof(words[1].c_str()), atof(words[2].c_str()));
}
else
{
return;
}
index = 0;
words.clear();
}
}
}
void update(float dt)
{
for (auto& i : mEntities)
{
if (!i->active)
{
deleteEntity(i);
}
i->update(dt); // dummy value
}
}
void draw()
{
for (auto& i : mEntities)
{
if (!i->active)
{
deleteEntity(i);
}
i->draw();
}
}
void deleteAll()
{
while (!mEntities.empty())
{
mEntities.back().release();
mEntities.pop_back();
}
}
private:
void deleteEntity(Ptr& entity)
{
auto it = std::find_if(mEntities.begin(), mEntities.end(),
[&](Ptr& p)->bool
{
return entity->getId() == p->getId();
});
assert(it != mEntities.end());
mEntities.erase(it);
}
std::vector<Ptr> mEntities;
};
/////////////////////////////////////////////////
struct Game : NonCopyable
{
Game()
{
mEntities.createFromFile("../Game Assets/level.txt");
}
void run()
{
auto graphic = Graphic::getInstance();
auto start = std::chrono::high_resolution_clock::now();
while (true)
{
auto end = std::chrono::high_resolution_clock::now();
double timeTakenInSeconds = (end - start).count()
* (static_cast<double>(std::chrono::high_resolution_clock::period::num)
/ std::chrono::high_resolution_clock::period::den);
if (timeTakenInSeconds > mWaitTime)
{
update();
start = std::chrono::high_resolution_clock::now();
}
draw();
graphic->renderScreen();
}
}
private:
void update()
{
mEntities.update(0.f);
}
void draw()
{
mEntities.draw();
}
EntityManger mEntities;
const double mWaitTime = 0.1;
};
/////////////////////////////////////////////////
class FileSystem
{
public:
void loadAllFiles(const std::string& directory)
{
WIN32_FIND_DATAA fileData = { 0 };
std::string searchString = "*.txt";
std::string entireSearchString = directory + searchString;
HANDLE handle = FindFirstFileA(entireSearchString.data(), &fileData);
do
{
loadFile(directory, fileData.cFileName);
} while (FindNextFileA(handle, &fileData) != 0);
}
void loadFile(const std::string& folder, const std::string& fileName)
{
std::string file = folder + fileName;
Textures id;
if (fileName == "BackGround.txt")
{
id = Textures::BackGround;
}
else if (fileName == "Tile.txt")
{
id = Textures::Tile;
}
else
{
return;
}
auto resourceHolder = TexturesHolder::getInstance();
resourceHolder->load(id, file);
}
};
/////////////////////////////////////////////////
int main()
{
try
{
FileSystem file;
file.loadAllFiles("../Game Assets/");
Game game;
game.run();
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
catch (...)
{
std::cerr << "An error occured." << std::endl;
}
}
level.txt
BackGround 30.00 5.00 Tile 31.00 6.00 Tile 45.00 6.00 Tile 31.00 18.00 Tile 45.00 18.00
BackGround.txt
17 15 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 159 159 159 159 159 159 159 159 159 159 159 159 159 159 159 112 112 159 159 159 159 159 159 159 159 159 159 159 159 159 159 159 112 112 159 159 159 112 159 159 159 159 159 159 159 112 159 159 159 112 112 159 159 112 112 112 159 159 159 159 159 112 112 112 159 159 112 112 159 159 159 112 159 159 159 159 159 159 159 112 159 159 159 112 112 159 159 159 159 159 159 159 159 159 159 159 159 159 159 159 112 112 159 159 159 159 159 159 159 159 159 159 159 159 159 159 159 112 112 159 159 159 112 159 159 159 159 159 159 159 112 159 159 159 112 112 159 159 159 112 159 159 159 159 159 159 159 112 159 159 159 112 112 159 159 159 112 159 159 159 159 159 159 159 112 159 159 159 112 112 159 159 159 112 159 159 159 159 159 159 159 112 159 159 159 112 112 159 159 159 112 159 159 159 159 159 159 159 112 159 159 159 112 112 159 159 159 159 159 159 159 159 159 159 159 159 159 159 159 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112
Tile.txt
1 1 219 10