Here is the code as it stands right now:
import numpy as np
from matplotlib import pyplot as plt
from matplotlib import animation
from random import randint
arraySize = 50
Z = np.array([[randint(0, 1) for x in range(arraySize)] for y in range(arraySize)])
def computeNeighbours(Z):
rows, cols = len(Z), len(Z[0])
N = np.zeros(np.shape(Z))
for x in range(rows):
for y in range(cols):
Q = [q for q in [x-1, x, x+1] if ((q >= 0) and (q < cols))]
R = [r for r in [y-1, y, y+1] if ((r >= 0) and (r < rows))]
S = [Z[q][r] for q in Q for r in R if (q, r) != (x, y)]
N[x][y] = sum(S)
return N
def iterate(Z):
Zprime = Z.copy()
rows, cols = len(Zprime), len(Zprime[0])
N = computeNeighbours(Zprime)
for x in range(rows):
for y in range(cols):
if Zprime[x][y] == 1:
if (N[x][y] < 2) or (N[x][y] > 3):
Zprime[x][y] = 0
else:
if (N[x][y] == 3):
Zprime[x][y] = 1
return Zprime
fig = plt.figure()
Zs = [Z]
ims = []
for i in range(0, 100):
im = plt.imshow(Zs[len(Zs)-1], interpolation = 'nearest', cmap='binary')
ims.append([im])
Zs.append(iterate(Zs[len(Zs)-1]))
ani = animation.ArtistAnimation(fig, ims, interval=250, blit=True)
plt.show()
I am interested in knowing what sequence of optimizations one would perform for this sort of an application, so that I can get a handle on how to use NumPy's power for my current project, which is simply a (perhaps) three dimensional, cellular automaton with many rules.