I'm using Pygame to create a small game with few rectangle shapes. However, I want to learn more about classes, and I'm trying to use them. I'm very new to classes and inheritance, but I want to learn the best habits possible. I'm using Python 3.3.2.
import pygame class Screen(object): ''' Creates main window and handles surface object. ''' def __init__(self, width, height): self.WIDTH = width self.HEIGHT = height self.SURFACE = pygame.display.set_mode((self.WIDTH, self.HEIGHT), 0, 32) class GameManager(object): ''' Handles game state datas and updates. ''' def __init__(self, screen): self.screen = screen pygame.init() Window = Screen(800, 500) Game = GameManager(Window)
I skipped a few functions to make it simpler. The thing that bothers me is that I've been told that I don't need
GameManager to be subclasses of
Screen. I was advised to use this implementation, but I find it very strange to use 'Window' as a parameter to
Do I need to use inheritance? Should I use
super()? Later on, I will have class
Player and I will need some of the attributes from the
Screen class. From the viewpoint of designing OO for a GUI game using Pygame.