The following implements a mix of hard-code (manual pick and choose) and abstracted solution for creating and placing some squares on screen using different matrix patterns for positioning. Each position is just an "easy" name for each matrix cell. Before giving names, first you need to choose the size of your main matrix, lets say 3 x 3:
{
3x3
0..1..2
3..4..5
6..7..8
}
As I am positioning squares on screen, I need some conversion functions for dealing with Top, Left (that are feed to TCell of matrices) and manual pick up positions. For example, for a 3 x 3 matrix you have:
function IntToCell(AN: Integer) : TCell;
begin
case AN of
0 : Result := [0, 0];
1 : Result := [0, 1];
2 : Result := [0, 2];
3 : Result := [1, 0];
4 : Result := [1, 1];
5 : Result := [1, 2];
6 : Result := [2, 0];
7 : Result := [2, 1];
8 : Result := [2, 2];
end;
end;
function TGrid.RectFromPosition(APosition: integer): TRect;
var
j, i: Integer;
begin
for j := Low(FGrid) to High(FGrid) do begin
for i := Low(FGrid[j]) to High(FGrid[j]) do begin
with FGrid[j][i] do begin
if Index = APosition then begin
Result := Classes.Rect(Rect.x, Rect.y, Rect.x+Rect.w, Rect.y+Rect.h);
end;
end;
end;
end;
end;
function TGrid.PositionFromObject(AObject: TObject): integer;
var
i: Integer;
Cell: TCell;
begin
Result := -1;
for i := 0 to 8 do
begin
Cell := IntToCell(i);
if FGrid[Cell[0], Cell[1]].Item = AObject then begin
Result:= i;
Exit;
end;
end;
end;
Also, you need to choose a positioning pattern (TGridStyle
), for example, a circular distribution, a squared one centralized, and and squared one distributed along the horizontal axis:
TGridStyle =
(gtCircle, gtSquare, gtDistributed);
For simplicity, let's choose gtSquare
. Then, you need to decide if yout gtSquare
pattern will have an orientation (TGridOrientation
) or not:
TGridOrientation =
(goNone, goLeftToRight, goRightToLeft, goTopToBottom, goBottomToTop);
If not goNone
, you are done. You have enough abstraction to create matrices of arbitrary sizes, give names to each cell, and pick up positions by name, and so on.
However, if you choose to have some other orientation (goLeftToRight
, goRightToLeft
, goTopToBottom
, goBottomToTop
) stuff gets a little bit more complicated.
First, I created two sets of positions, Samples
and Comparisons
in my ontology (you can think Source and Destination too) and I am assuming that different positions are reserved for each set, they can not overlap. So, now you can imagine a vector starting at a sample position and ending at a comparison position.
Now, how to decide which cells are on the left? How to define names for them to chose automagically when randomization is supposed to be applied? I am really not sure. For 3 x 3 (and odd higher ones), you have just one cell at the center, one row at the top, one at the left, and so one. So, for now, I decided to do it manually. I am invalidating a list when new positions are needed (TGrid.InvalidateGridList
), and retuning manually added positions from them:
function TGrid.InvalidateGridList(IsSample: Boolean): TGridList;
var
i : integer;
begin
Result:= TGridList.Create;
{
3x3
0..1..2
3..4..5
6..7..8
}
case FGridOrientation of
goNone: begin
for i := 0 to FCellsCount - 1 do Result.Add(i);
end;
goLeftToRight: begin
if IsSample then begin
if FFixedSample then begin
Result.Add(3);
end else begin
Result.Add(0);
Result.Add(3);
Result.Add(6);
end;
end else begin
if FFixedComparison then begin
Result.Add(5);
end else begin
Result.Add(2);
Result.Add(5);
Result.Add(8);
end;
end;
end;
goRightToLeft: begin
if IsSample then begin
if FFixedSample then begin
Result.Add(5);
end else begin
Result.Add(2);
Result.Add(5);
Result.Add(8);
end;
end else begin
if FFixedComparison then begin
Result.Add(3);
end else begin
Result.Add(0);
Result.Add(3);
Result.Add(6);
end;
end;
end;
goBottomToTop: begin
if IsSample then begin
if FFixedSample then begin
Result.Add(7);
end else begin
Result.Add(6);
Result.Add(7);
Result.Add(8);
end;
end else begin
if FixedComparison then begin
Result.Add(1);
end else begin
Result.Add(0);
Result.Add(1);
Result.Add(2);
end;
end;
end;
goTopToBottom: begin
if IsSample then begin
if FFixedSample then begin
Result.Add(1);
end else begin
Result.Add(0);
Result.Add(1);
Result.Add(2);
end;
end else begin
if FFixedComparison then begin
Result.Add(7);
end else begin
Result.Add(6);
Result.Add(7);
Result.Add(8);
end;
end;
end;
end;
end;
2x2 it is too tiny, and I wasn't ever bothered about it. But, 4x4, and higher, I didn't dare to do it manually:
{
4x4
0...1...2...3
4...5...6...7
8...9..10..11
12..13..14..15
}
{
5x5
0...1...2...3...4
5...6...7...8...9
10..11..12..13..14
15..16..17..18..19
20..21..22..23..24
}
So, would be great if you reviwed this code for:
- Clarity;
- More abstraction and automation;
- Does this problem have a name in mathematics?
Here is the full unit, just for reference:
unit sdl.app.grids;
{$mode ObjFPC}{$H+}
interface
uses
Classes, SysUtils, fgl, SDL2, Math.LatinSquares;
type
TGridStyle =
(gtCircle, gtSquare, gtDistributed);
TGridOrientation =
(goNone, goLeftToRight, goRightToLeft, goTopToBottom, goBottomToTop);
TCell = array [0..1] of Integer;
TGridList = specialize TFPGList<Integer>;
TGridItem = record
Index : integer;
Rect : TSDL_Rect;
Item : TObject;
end;
TGridItems = array of TGridItem;
TMatrix = array of array of TGridItem;
TRandomPositions = record
Samples: TGridItems;
SamplesRows : TLatinSquare;
Comparisons : TGridItems;
ComparisonsRows : TLatinSquare;
end;
{ TGrid }
TGrid = class
private
FFixedComparison: Boolean;
FFixedSample: Boolean;
FSeed : integer;
FCellsCount: integer;
FCellsSize: real;
FComparisonsCount: integer;
FGrid : TMatrix;
FGridStyle : TGridStyle;
FGridOrientation : TGridOrientation;
FRandomPositions : TRandomPositions;
FSamplesCount: integer;
procedure SetCellsCount(AValue: integer);
procedure SetCellsSize(AValue: real);
procedure SetFixedComparison(AValue: Boolean);
procedure SetFixedSample(AValue: Boolean);
procedure SetGridOrientation(AValue: TGridOrientation);
procedure SetGridStyle(AGridStyle: TGridStyle);
procedure RandomizeGridList(AGridList: TGridList);
function InvalidateGridList(IsSample: Boolean=true): TGridList;
function DispersionStyle : Boolean;
procedure CreatePositions;
public
constructor Create(ASeed : integer);
destructor Destroy; override;
property GridStyle : TGridStyle read FGridStyle write SetGridStyle;
property CellsCount : integer read FCellsCount write SetCellsCount;
property CellsSize : real read FCellsSize write SetCellsSize;
property FixedSample : Boolean read FFixedSample write SetFixedSample;
property FixedComparison : Boolean read FFixedComparison write SetFixedComparison;
property RandomPositions : TRandomPositions read FRandomPositions;
property Seed : integer read FSeed write FSeed;
property Orientation: TGridOrientation read FGridOrientation write SetGridOrientation;
procedure UpdatePositions(ASamples, AComparisons: integer;
AGridOrientation : TGridOrientation);
{Cria seleção randômica de modelos e comparações em posições diferentes no AGrid}
procedure RandomizePositions;
function GetRandomGridOrientation : TGridOrientation;
function RectFromPosition(APosition: integer) : TRect;
function PositionFromObject(AObject: TObject) : integer;
end;
var
ScreenInCentimeters : real = 39.624;
Grid : TGrid = nil;
BorderTop : TRect;
BorderBottom : TRect;
BorderLeft : TRect;
BorderRight : TRect;
implementation
uses Math, sdl.app, sdl.app.grids.methods;
var
MonitorWidth : integer;
MonitorHeight: integer;
{
GetPositionFromSegment returns Left or Top position based on:
ASegment = Width or Height from which get the Left or Top position.
ASteps = Desired number os columns or rows.
AStep = Target column or row.
AStimulusSide = Width or height of the target stimulus.
AInterStimulusSpace = Desired horizontal or vertical space from one stimulus to another.
}
function GetPositionFromSegment(ASegment, AStep, ASteps,
AStimulusSide, AInterStimulusSpace : integer):integer;
var
LSize : integer;
begin
LSize := AStimulusSide + AInterStimulusSpace;
Result := Round((LSize*AStep)-((LSize*ASteps)/2)+((ASegment+AInterStimulusSpace)/2));
end;
function CmToScreenPixels(AMeasure : real) : integer;
begin
Result := Round(AMeasure*(MonitorWidth/ScreenInCentimeters));
end;
procedure SetBorders(ASize: integer);
begin
BorderTop := Rect(
0,
0,
MonitorWidth,
ASize);
BorderBottom := Rect(
0,
BorderTop.Height + MonitorHeight-(ASize*2),
MonitorWidth,
MonitorHeight);
BorderLeft := Rect(
0,
0,
ASize,
MonitorHeight);
BorderRight := Rect(
BorderLeft.Width + MonitorWidth-(ASize*2),
0,
MonitorWidth,
MonitorHeight);
end;
{Cria grade quadrada como uma matriz AN x AN. Quando ADistribute = true, a
distância horizontal e vertical entre os estímulos é diferente, e quando false
é igual}
function GetCentralGrid(AN: integer; ASquareSide: real;
ADistribute: Boolean): TMatrix;
var
LIndex : integer = 0;
//LSegment : integer = 0;
//LSteps : integer = 0;
//LStep : integer = 0;
LSquareSide : integer = 0;
LInterSpaceW : integer = 0;
LInterSpaceH : integer = 0;
j : integer = 0;
i : integer = 0;
begin
Result := Default(TMatrix);
SetLength(Result, AN, AN);
LSquareSide := CmToScreenPixels(ASquareSide);
if ADistribute then begin
LInterSpaceW := (MonitorWidth - (LSquareSide * AN)) div AN;
LInterSpaceH := (MonitorHeight - (LSquareSide * AN)) div AN;
end else begin
if MonitorWidth > MonitorHeight then begin
LInterSpaceH := (MonitorHeight - (LSquareSide * AN)) div AN;
LInterSpaceW := LInterSpaceH;
end else begin
LInterSpaceW := (MonitorWidth - (LSquareSide * AN)) div AN;
LInterSpaceH := LInterSpaceW;
end;
end;
for j := Low(Result) to High(Result) do begin
for i := Low(Result[j]) to High(Result[j]) do begin
with Result[j][i] do begin
Index := LIndex;
Rect.y := GetPositionFromSegment(
MonitorHeight, j, AN, LSquareSide, LInterSpaceH);
Rect.x := GetPositionFromSegment(
MonitorWidth, i, AN, LSquareSide, LInterSpaceW);
Rect.w := LSquareSide;
Rect.h := LSquareSide;
end;
Inc(LIndex);
end;
end;
SetBorders(Result[0][0].Rect.y);
end;
{Cria grade circular considerando j como modelo central e i como comparações em
torno de um diâmetro. AN = número de estímulos i; ASquareSide = lado do quadrado
dos estímulos}
function GetCircularCentralGrid(AN: integer; ASquareSide: real): TMatrix;
var
LIndex : integer = 0;
//LSegment : integer = 0;
//LSteps : integer = 0;
//LStep : integer = 0;
LSquareSide : integer = 0;
LDegree : integer = 0;
LDegreeI : integer = 0;
LPoint : TPoint;
LRect : TRect;
j : integer = 0;
i : integer = 0;
const
BaseDegree : integer = 360;
begin
Result := Default(TMatrix);
SetLength(Result, 2);
SetLength(Result[0], AN);
SetLength(Result[1], 1);
LSquareSide := CmToScreenPixels(ASquareSide);
SetBorders(LSquareSide div 2);
LDegree := BaseDegree;
LDegreeI := BaseDegree div AN;
LRect := GetCentralRect(MonitorWidth, MonitorHeight, LSquareSide div 2);
for j := Low(Result) to High(Result) do begin
for i := Low(Result[j]) to High(Result[j]) do begin
with Result[j][i] do begin
case j of
0: begin
Index := LIndex;
LPoint := GetPointFromAngle(LDegree, LRect);
Rect.y := LPoint.Y - (LSquareSide div 2);
Rect.x := LPoint.X - (LSquareSide div 2);
Rect.w := LSquareSide;
Rect.h := LSquareSide;
Inc(LDegree, LDegreeI);
end;
1: begin
Index := LIndex;
Rect.y := (MonitorHeight div 2) - (LSquareSide div 2);
Rect.x := (MonitorWidth div 2) - (LSquareSide div 2);
Rect.w := LSquareSide;
Rect.h := LSquareSide;
end;
end;
end;
Inc(LIndex);
end;
end;
end;
{
3x3
0..1..2
3..4..5
6..7..8
}
function IntToCell(AN: Integer) : TCell;
begin
case AN of
0 : Result := [0, 0];
1 : Result := [0, 1];
2 : Result := [0, 2];
3 : Result := [1, 0];
4 : Result := [1, 1];
5 : Result := [1, 2];
6 : Result := [2, 0];
7 : Result := [2, 1];
8 : Result := [2, 2];
end;
end;
{ TGrid }
procedure TGrid.SetGridStyle(AGridStyle: TGridStyle);
begin
if FGridStyle = AGridStyle then Exit;
FGridStyle := AGridStyle;
case AGridStyle of
gtCircle : FGrid := GetCircularCentralGrid(FSeed, FCellsSize);
gtSquare : FGrid := GetCentralGrid(FSeed, FCellsSize, DispersionStyle);
gtDistributed: FGrid := GetCentralGrid(FSeed, FCellsSize, DispersionStyle);
end;
end;
procedure TGrid.RandomizeGridList(AGridList: TGridList);
var
i : integer;
begin
for i := AGridList.Count - 1 downto 0 do
AGridList.Exchange(i, RandomRange(0, i + 1));
end;
function TGrid.InvalidateGridList(IsSample: Boolean): TGridList;
var
i : integer;
begin
Result:= TGridList.Create;
{
3x3
0..1..2
3..4..5
6..7..8
}
case FGridOrientation of
goNone: begin
for i := 0 to FCellsCount - 1 do Result.Add(i);
end;
goLeftToRight: begin
if IsSample then begin
if FFixedSample then begin
Result.Add(3);
end else begin
Result.Add(0);
Result.Add(3);
Result.Add(6);
end;
end else begin
if FFixedComparison then begin
Result.Add(5);
end else begin
Result.Add(2);
Result.Add(5);
Result.Add(8);
end;
end;
end;
goRightToLeft: begin
if IsSample then begin
if FFixedSample then begin
Result.Add(5);
end else begin
Result.Add(2);
Result.Add(5);
Result.Add(8);
end;
end else begin
if FFixedComparison then begin
Result.Add(3);
end else begin
Result.Add(0);
Result.Add(3);
Result.Add(6);
end;
end;
end;
goBottomToTop: begin
if IsSample then begin
if FFixedSample then begin
Result.Add(7);
end else begin
Result.Add(6);
Result.Add(7);
Result.Add(8);
end;
end else begin
if FixedComparison then begin
Result.Add(1);
end else begin
Result.Add(0);
Result.Add(1);
Result.Add(2);
end;
end;
end;
goTopToBottom: begin
if IsSample then begin
if FFixedSample then begin
Result.Add(1);
end else begin
Result.Add(0);
Result.Add(1);
Result.Add(2);
end;
end else begin
if FFixedComparison then begin
Result.Add(7);
end else begin
Result.Add(6);
Result.Add(7);
Result.Add(8);
end;
end;
end;
end;
end;
function TGrid.DispersionStyle: Boolean;
begin
case FGridStyle of
gtCircle : Result := False; // it is ignored
gtSquare : Result := False;
gtDistributed : Result := True;
end;
end;
procedure TGrid.CreatePositions;
var
i : integer;
LGridList : TGridList;
begin
with FRandomPositions do begin
SetLength(Samples, FSamplesCount);
SetLength(Comparisons, FComparisonsCount);
for i := low(Samples) to high(Samples) do
Samples[i].Index := -1;
for i := low(Comparisons) to high(Comparisons) do
Comparisons[i].Index := -1;
case FGridOrientation of
goNone: begin
// do nothing for now
end;
else begin
LGridList := InvalidateGridList(True);
SamplesRows := TLatinSquare.Create(FSeed);
for i := 0 to LGridList.Count-1 do
SamplesRows.Signs[i] := LGridList[i];
SamplesRows.Invalidate;
LGridList.Free;
LGridList := InvalidateGridList(False);
ComparisonsRows := TLatinSquare.Create(FSeed);
for i := 0 to LGridList.Count-1 do
ComparisonsRows.Signs[i] := LGridList[i];
ComparisonsRows.Invalidate;
LGridList.Free;
end;
end;
end;
end;
procedure TGrid.RandomizePositions;
var
Cell : TCell;
LGridList : TGridList;
{Change positions only}
procedure SecureCopy(var A: TGridItem; B : TGridItem);
begin
A.Index := B.Index;
A.Rect := B.Rect;
// A.Item := B.Item; // do not override Item Pointer
end;
procedure RandomizeGridItems(var AGridItems : TGridItems);
var
i: Integer;
begin
for i := Low(AGridItems) to High(AGridItems) do
begin
Cell := IntToCell(LGridList.First);
SecureCopy(AGridItems[i], FGrid[Cell[0], Cell[1]]);
LGridList.Delete(0);
end;
end;
procedure LatinRowToGridItems(ALatinSquare: TLatinSquare;
var AGridItems : TGridItems);
var
LLatinRow : TLatinRow;
i : integer;
begin
LLatinRow := ALatinSquare.NextRow;
LGridList := TGridList.Create;
for i in LLatinRow do LGridList.Add(i);
//RandomizeGridList(LGridList);
RandomizeGridItems(AGridItems);
LGridList.Free;
end;
begin
with FRandomPositions do begin
case FGridOrientation of
goNone: begin
LGridList:= InvalidateGridList;
RandomizeGridList(LGridList);
RandomizeGridItems(Samples);
RandomizeGridItems(Comparisons);
LGridList.Free;
end;
else begin
if FFixedSample then begin
LGridList := InvalidateGridList(True);
Cell := IntToCell(LGridList.First);
SecureCopy(Samples[Low(Samples)], FGrid[Cell[0], Cell[1]]);
end else begin
LatinRowToGridItems(SamplesRows, Samples);
end;
if FFixedComparison then begin
LGridList := InvalidateGridList(False);
Cell := IntToCell(LGridList.First);
SecureCopy(Comparisons[Low(Comparisons)], FGrid[Cell[0], Cell[1]]);
end else begin
LatinRowToGridItems(ComparisonsRows, Comparisons);
end;
end;
end;
end;
end;
function TGrid.RectFromPosition(APosition: integer): TRect;
var
j, i: Integer;
begin
for j := Low(FGrid) to High(FGrid) do begin
for i := Low(FGrid[j]) to High(FGrid[j]) do begin
with FGrid[j][i] do begin
if Index = APosition then begin
Result := Classes.Rect(Rect.x, Rect.y, Rect.x+Rect.w, Rect.y+Rect.h);
end;
end;
end;
end;
end;
function TGrid.PositionFromObject(AObject: TObject): integer;
var
i: Integer;
Cell: TCell;
begin
Result := -1;
for i := 0 to 8 do
begin
Cell := IntToCell(i);
if FGrid[Cell[0], Cell[1]].Item = AObject then begin
Result:= i;
Exit;
end;
end;
end;
procedure TGrid.SetCellsCount(AValue: integer);
begin
if FCellsCount=AValue then Exit;
FCellsCount:=AValue;
end;
procedure TGrid.SetCellsSize(AValue: real);
begin
if FCellsSize=AValue then Exit;
FCellsSize:=AValue;
end;
procedure TGrid.SetFixedComparison(AValue: Boolean);
begin
if FFixedComparison=AValue then Exit;
FFixedComparison:=AValue;
end;
procedure TGrid.SetFixedSample(AValue: Boolean);
begin
if FFixedSample=AValue then Exit;
FFixedSample:=AValue;
end;
procedure TGrid.SetGridOrientation(AValue: TGridOrientation);
begin
if FGridOrientation=AValue then Exit;
FGridOrientation:=AValue;
end;
function TGrid.GetRandomGridOrientation : TGridOrientation;
var
i: integer;
begin
i:= RandomRange(1, 5);
Result := TGridOrientation(i);
end;
constructor TGrid.Create(ASeed: integer);
var
LRect : TSDL_Rect;
begin
LRect := SDLApp.Monitor;
MonitorWidth := LRect.w;
MonitorHeight:= LRect.h;
FSeed := ASeed;
FSamplesCount := -1;
FComparisonsCount := -1;
FCellsCount:=ASeed*ASeed;
FCellsSize := 6;
FFixedSample := True;
FFixedComparison:=False;
FGridStyle := gtDistributed;
FGridOrientation:= goTopToBottom;
FGrid := GetCentralGrid(FSeed, FCellsSize, DispersionStyle);
end;
destructor TGrid.Destroy;
begin
with FRandomPositions do
begin
SamplesRows.Free;
ComparisonsRows.Free;
end;
end;
procedure TGrid.UpdatePositions(ASamples, AComparisons : integer;
AGridOrientation : TGridOrientation);
begin
if (FSamplesCount <> ASamples) or
(FComparisonsCount <> AComparisons) or
(FGridOrientation <> AGridOrientation) then begin
FSamplesCount := ASamples;
FComparisonsCount := AComparisons;
FGridOrientation := AGridOrientation;
CreatePositions;
end;
RandomizePositions;
end;
end.
```