Related to this question: Spigot Plugin: Generic form of the plugin's main clas
I've created a Clan-Plugin, in which I have one "main" command, which is simply /clan
. Then there are several sub-commands, e.g. /clan leave
, /clan money
, etc. There are also subcommands that require multiple arguments, like /clan create
, where you have to provide details about the clan you want to create.
My very basic problem is, that spigot only offers the possibility to implement commands based on the first word, and not the arguments. What you have to do is manually differ between the subcommands, and then execute the code. In the past I did this by having a massive if-elseif-elseif-... construct in the executor method of the command, with the code of the sub-commands being placed in methods. However, that made this class become really massive oover the time, until it hit the 1000 lines recently. I really thought I should refactor the command, so I came up with the following idea (which I successfully implemented).
I created a base class for all subcommands, AbstractCommand
, and a Child Class (which is still abstract) for sub-commands, that have to be confirmed before being executed (e.g. deletion of the clan) AbstractConfirmCommand
. Also I wrote a little CommandRegistry
-Class to store all the implementations of the AbstractCommand, and find the proper one to execute when necessary. Then in my Main class (which can be found in above link, if there is anyone interested), I register all the Implementations of AbstractCommand. My "Spigot-ClanCommand-Class" has now shrunk down to 80 lines, with which I'm quite happy to be honest. However, I'm not experienced at all with abstract classes, and am not even sure if an abstract class was the better choice over an interface. Here's my code, I hope I could make it clear what it's supposed to do.
AbstractCommand:
import org.bukkit.command.Command;
import org.bukkit.entity.Player;
public abstract class AbstractCommand {
protected final String commandName;
protected AbstractCommand(String commandName) {
this.commandName = commandName;
}
public abstract void execute(Player player, Command cmd, String arg2, String[] args);
public String getCommandName() {
return commandName;
}
}
AbstractConfirmCommand:
import org.bukkit.command.Command;
import org.bukkit.entity.Player;
import com.clanplugin.manager.MessageManager;
public abstract class AbstractConfirmCommand extends AbstractCommand {
private int requiredPositionOfConfirm = 1;
protected AbstractConfirmCommand(String commandName) {
super(commandName);
}
protected void setConfirmPosition(int position) {
requiredPositionOfConfirm = position;
}
@Override
public void execute(Player player, Command cmd, String arg2, String[] args) {
if (args.length < requiredPositionOfConfirm || args.length > requiredPositionOfConfirm + 1) {
player.sendMessage(MessageManager.badNumberOfArguments());
return;
}
if (args.length == requiredPositionOfConfirm) {
withoutConfirm(player, cmd, arg2, args);
return;
}
if (args.length == requiredPositionOfConfirm + 1) {
if (args[requiredPositionOfConfirm].equalsIgnoreCase("confirm")) {
withConfirm(player, cmd, arg2, args);
} else {
withoutConfirm(player, cmd, arg2, args);
}
return;
}
}
protected abstract void withoutConfirm(Player player, Command cmd, String arg2, String[] args);
protected abstract void withConfirm(Player player, Command cmd, String arg2, String[] args);
}
CommandRegistry:
import java.util.HashSet;
import org.bukkit.command.Command;
import org.bukkit.entity.Player;
import com.clansystem.manager.MessageManager;
public class CommandRegistry {
private HashSet<AbstractCommand> registeredCommands;
public CommandRegistry() {
registeredCommands = new HashSet<AbstractCommand>();
}
public void registerCommand(AbstractCommand command) {
registeredCommands.add(command);
}
public void executeCommand(Player player, Command cmd, String arg2, String[] args) {
for (AbstractCommand registeredCommand : registeredCommands) {
if (registeredCommand.getCommandName().equalsIgnoreCase(args[0])) {
registeredCommand.execute(player, cmd, arg2, args);
return;
}
}
player.sendMessage(MessageManager.getHelpMessage());
}
}
ClanCommand:
public class ClanCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command cmd, String arg2, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage("Clan-Commands können nur von Spielern ausgeführt werden.");
return true;
}
Player player = (Player) sender;
//Some checks which are irrelevant here... (e.g. command cooldown, permission-check etc)
if (args.length == 0) {
player.sendMessage(MessageManager.getHelpMessage());
return true;
}
Main.getCommandRegistry().executeCommand(player, cmd, arg2, args);
return true;
}
}
Finally, I'll append an example of an implementation of AbstractCommand:
import org.bukkit.command.Command;
import org.bukkit.entity.Player;
import com.clanplugin.commands.AbstractCommand;
import com.clanplugin.manager.MessageManager;
import com.clanplugin.utils.PermissionUtils;
public class ShowMaxClanMemberCommand extends AbstractCommand {
public ShowMaxClanMemberCommand() {
super("maxmember");
}
@Override
public void execute(Player player, Command cmd, String arg2, String[] args) {
int limit = PermissionUtils.getTotalClanMembersAllowed(player);
player.sendMessage(MessageManager.getMaxMemberMessage(limit));
}
}
What I want to know is, if the basic idea of creating an abstract class is "good practice", and how I can improve my construct. Also I'm pretty new to the site, and I'm not sure if this is too much code for one post. If so, please tell me :)