Boost.Asio Server and RAII

I am trying to implement a network server application in C++ using Boost.Asio.

Here are the requirements I am trying to meet:

• The Application creates only one instance of boost::io_context.
• Single io_context is being run() by a shared Thread Pool. The number of threads is not defined.
• Application can instantiate multiple Server objects. New Servers can be spawned and killed at any time.
• Each Server can handle connections from multiple clients.

I am trying to implement RAII pattern for the Server class. What I want to guarantee is that when Server gets deallocated all of its connections are completely closed. There are 3 ways each connection can be closed:

1. Client responds and there is no more work to be done in a connection.
2. Server is being deallocated and causes all alive connections to close.
3. Connection is killed manually by invoking stop() method.

I have arrived to a solution that seems to meet all of the criteria above but since Boost.Asio is still quite new to me I wanted to verify that what I am doing is correct. Also there are couple of things that I was specifically not 100% sure about:

• I was trying to remove the mutex from the Server class and instead use a strand for all of the synchronisation but I couldn't find a clear way to do it.
• Because Thread Pool can consist of only 1 thread and this thread may be what's calling a Server destructor I had to invoke io_context::poll_one() from the destructor to give a chance for all of the pending connections to complete the shutdown and prevent a potential deadlock.
• I would welcome any other suggestions for improvements you could think of.

Anyways, here's the code with some unit tests ( live version on Coliru: http://coliru.stacked-crooked.com/a/1afb0dc34dd09008 ):

#include <boost/asio/io_context.hpp>
#include <boost/asio/io_context_strand.hpp>
#include <boost/asio/executor.hpp>
#include <boost/asio/dispatch.hpp>
#include <iostream>
#include <string>
#include <vector>
#include <memory>
#include <list>
using namespace std;
using namespace boost::asio;
using namespace std::placeholders;

class Connection;

class ConnectionDelegate
{
public:
virtual ~ConnectionDelegate() { }

virtual class executor executor() const = 0;
virtual void didReceiveResponse(shared_ptr<Connection> connection) = 0;
};

class Connection: public enable_shared_from_this<Connection>
{
public:
Connection(string name, io_context& ioContext)
: _name(name)
, _ioContext(ioContext)
, _timer(ioContext)
{
}

const string& name() const
{
return _name;
}
void setDelegate(ConnectionDelegate *delegate)
{
_delegate = delegate;
}

void start()
{
// Simulate a network request
_timer.expires_from_now(boost::posix_time::seconds(3));
_timer.async_wait(bind(&Connection::handleResponse, shared_from_this(), _1));
}
void stop()
{
_timer.cancel();
}

private:
string _name;
io_context& _ioContext;
ConnectionDelegate *_delegate;

void handleResponse(const boost::system::error_code& errorCode)
{
if (errorCode == error::operation_aborted)
{
return;
}
dispatch(_delegate->executor(),
}
};

class Server: public ConnectionDelegate
{
public:
Server(string name, io_context& ioContext)
: _name(name)
, _ioContext(ioContext)
, _strand(_ioContext)
{
}
~Server()
{
stop();
assert(_connections.empty());
assert(_connectionIterators.empty());
}
{
auto connection = shared_ptr<Connection>(new Connection(name, _ioContext), bind(&Server::deleteConnection, this, _1));
{
lock_guard<mutex> lock(_mutex);
_connectionIterators[connection.get()] = _connections.insert(_connections.end(), connection);
}
connection->setDelegate(this);
connection->start();
return connection;
}

vector<shared_ptr<Connection>> connections()
{
lock_guard<mutex> lock(_mutex);

vector<shared_ptr<Connection>> connections;
for (auto weakConnection: _connections)
{
if (auto connection = weakConnection.lock())
{
connections.push_back(connection);
}
}
return connections;
}
void stop()
{
auto connectionsCount = 0;
for (auto connection: connections())
{
++connectionsCount;
connection->stop();
}

while (connectionsCount != 0)
{
_ioContext.poll_one();
connectionsCount = connections().size();
}
}

// MARK: - ConnectionDelegate
class executor executor() const override
{
return _strand;
}
{
// Strand to protect shared resourcess to be accessed by this method.

// Here I plan to execute some business logic and I need both Server & Connection to be alive.
std::cout << "didReceiveResponse - server: " << _name << ", connection: " << connection->name() << endl;
}

private:
typedef list<weak_ptr<Connection>> ConnectionsList;
typedef unordered_map<Connection*, ConnectionsList::iterator> ConnectionsIteratorMap;

string _name;
io_context& _ioContext;
io_context::strand _strand;
ConnectionsList _connections;
ConnectionsIteratorMap _connectionIterators;
mutex _mutex;

void deleteConnection(Connection *connection)
{
{
lock_guard<mutex> lock(_mutex);
auto iterator = _connectionIterators[connection];
_connections.erase(iterator);
_connectionIterators.erase(connection);
}
default_delete<Connection>()(connection);
}
};

void testConnectionClosedByTheServer()
{
io_context ioContext;
auto server = make_unique<Server>("server1", ioContext);

assert(weakConnection.expired() == false);
assert(server->connections().size() == 1);

server.reset();
assert(weakConnection.expired() == true);
}

void testConnectionClosedAfterResponse()
{
io_context ioContext;
auto server = make_unique<Server>("server1", ioContext);

assert(weakConnection.expired() == false);
assert(server->connections().size() == 1);

while (!weakConnection.expired())
{
ioContext.poll_one();
}
assert(server->connections().size() == 0);
}

void testConnectionClosedManually()
{
io_context ioContext;
auto server = make_unique<Server>("server1", ioContext);

assert(weakConnection.expired() == false);
assert(server->connections().size() == 1);

weakConnection.lock()->stop();
ioContext.run();

assert(weakConnection.expired() == true);
assert(server->connections().size() == 0);
}

void testMultipleServers()
{
io_context ioContext;
auto server1 = make_unique<Server>("server1", ioContext);
auto server2 = make_unique<Server>("server2", ioContext);

server1.reset();
assert(weakConnection1.expired() == true);
assert(weakConnection2.expired() == false);
}

{
io_context ioContext;
auto server = make_unique<Server>("server1", ioContext);

assert(weakConnection.expired() == false);
assert(server->connections().size() == 1);

auto connection = weakConnection.lock();
server.reset(); // <-- deadlock, but that's OK, i will try to prevent it by other means
}

int main()
{
testConnectionClosedByTheServer();
testConnectionClosedAfterResponse();
testConnectionClosedManually();
}


Kind Regards, Marek

I don't know enough Asio to give the kind of feedback I know you want, but here are some minor cleanups you could do:

• Don't using namespace std. You should probably avoid using namespace anything else, too, just for clarity.

• virtual ~ConnectionDelegate() { } could be virtual ~ConnectionDelegate() = default; instead. This represents your intent a little better.

• ~Server() should be ~Server() override, to indicate that it overrides a virtual member function. In general, you should use override wherever it's physically allowed by the language. (I think you do it right everywhere except on the destructors.)

• Connection(string name, and Server(string name, both unnecessarily makes a copy of string name.

• All your constructors should be explicit, to tell the compiler that e.g. the braced pair {"hello world", myIOContext} should not be implicitly treated as (or implicitly converted to) a Server object, not even by accident.

• Personally, I find the use of typedefs for ConnectionsList and ConnectionsIteratorMap to be an unnecessary layer of indirection. I would rather see std::list<std::weak_ptr<Connection>> _connections; right there in-line. If I need a name for that type, I can just say decltype(_connections).

• default_delete<Connection>()(connection) is a verbose way of saying delete connection. Be direct.

• class executor executor() is hella confusing. The fact that you had to say class there should have been a red flag that either executor is not the right name for the class, or executor() is not the right name for this method. Consider changing the name of the method to get_executor(), for example. I assume that you can't change the name of class executor because it isn't declared in this file; it must be coming from some Boost namespace that you using'ed, right? (Don't using namespaces!)

You skip a lot of opportunities to avoid copies via references and/or move semantics. For example, in Server::connections(), I would have written:

std::vector<std::shared_ptr<Connection>> connections() {
std::lock_guard<std::mutex> lock(_mutex);
std::vector<std::shared_ptr<Connection>> result;
for (const auto& weakConnection : _connections) {
if (auto sptr = weakConnection.lock()) {
result.push_back(std::move(sptr));
}
}
return result;
}


This avoids bumping the weak refcount by making weakConnection a reference instead of a copy, and then avoids bumping the strong refcount by using move instead of copy in push_back. Four atomic ops saved! (Not that this matters in real life, probably, but hey, welcome to Code Review.)

dispatch(_delegate->executor(),


I find the use of bind confusing, but I don't know for sure (and actually hope someone will comment and enlighten me) — is bind needed here? It would certainly be clearer-to-read, faster-to-compile, and no-slower-at-runtime to write

dispatch(
_delegate->executor(),
[self = shared_from_this(), d = _delegate]() {
}
);


This would make it a bit clearer what's actually being copied (one shared_ptr keeping *this alive, and one raw pointer). In fact, I wonder whether we even need to stash the copy of the raw pointer; could we get away with this instead?

dispatch(
_delegate->executor(),
[self = shared_from_this()]() {
}
);


Or do you expect that sometimes you'll get into the body of that lambda with d != self->_delegate and that's why you need the extra pointer?

I also wonder whether it'd be possible to use std::chrono::seconds instead of boost::posix_time::seconds. Can Boost.Asio interoperate with C++11 std::chrono these days?

_connectionIterators[connection.get()] = _connections.insert(_connections.end(), connection);


I feel like the "cleverness" here is on the wrong side of the equals sign. _connections.insert(_connections.end(), connection) seems like a verbose way of writing _connections.push_back(connection). Vice versa, I'm used to seeing people replace map[k] = v with map.emplace(k, v) for performance and clarity. Remember that map[k] = v first default-constructs map[k], and then assigns a new value into it.

Ah, I see, you need to use insert because insert returns an iterator and push_back doesn't.

But that just raises the question: Why are you trying to shoehorn two side-effects into one line? If we're allowed two lines, we just do push_back and then set map.emplace(connection.get(), std::prev(_connections.end())). Or, heck, at that point I wouldn't really complain about

auto it = _connections.insert(_connections.end(), connection);
_connectionIterators.emplace(connection.get(), it);


Having spotted the red flag, dig deeper: what's the difference between the one-liner and the clearer two-liner? Aha! The difference is what happens if _connections.insert(...) runs out of memory and throws. With the two-liner, _connectionIterators remains untouched. With the one-liner, you first default-construct some dangerous garbage in _connectionIterators[connection.get()] and then propagate the exception.

So I think there's a reasonable argument to be made in favor of the two-liner, just on general principles.