# Simulator game in python [closed]

I am making a simulator game "BEE HUNT SIMULATOR" and in that game we have bees and we have to collect pollen from different fields,this is fully command line game that means a typing game so i have made all things that should be there but the main thing is of collecting pollen out of specific storage for that i had tried this-:

import time

global aa
aa = 15 # POWER OF ALL BEES WHICH ADDED IN POLLEN PER FUNCTION
global b
b = 100 # MAX POLLEN STORAGE
global honey
honey = 0 # IGNORE THIS VARIABLE
global pollen
pollen = 0 # POLLEN WHICH ADDS ON EACH FUNCTION AND DID NOT EXCEND THE STORAGE

def add():

global pollen
if pollen < b:

ss = aa + pollen
if ss > b:

pollen = b
elif ss <= b:
print("Collecting pollen....")
time.sleep(0.5)
pollen += aa

else:
print("Backpack Full convert it to honey or buy a new backapck.")
while True:

a = input("Press enter or any key: ")

if a == "s":
print(a,b,honey,"",pollen)
print(type(aa))
else:
add()
print("Pollen Collected-: ",pollen,"/",b)
time.sleep(1)


That code is fully working and its output is like this-:

Press enter or any key:
Collecting pollen....
Pollen Collected-:  15 / 100
Press enter or any key:
Collecting pollen....
Pollen Collected-:  30 / 100
Press enter or any key:


But i think that this can bored peoples and they can easliy collect pollen so i need more system like this which should not bored peoples and they take enough time to collect pollen.

I am using pyCharm

This code is fully working i only need ideas for collecting pollen , so that players like to do and they dont get bored and they take time to collect pollen.

• I think that's a feature-request, not a request for a review of the code provided. Are you sure you're on the correct site? Please take a look at the help center.
– Mast
Sep 9, 2020 at 9:35
• I’m voting to close this question because it is not a request for review. Please take a look at the help center. "Do I want feedback about any or all facets of the code?"
– Mast
Sep 9, 2020 at 12:36

## 1 Answer

As mentioned in comments above, your question is about gamedesign. But since you brought your code here already, here's a suggestion: use better variable names - aa and b are very non-descriptive and as the amount of code will grow, you'll have a hard time to understand what's going on there with variables like these.

So instead of b, use something like MAX_POLLEN. When you'll see it in the code you'll immediately know what it is. And since it's UPPERCASE, which is a Python's convention for constants, you'll also know it won't change its value over time.