This project was highly inspired by the popular drawille project, that lets one draw to the terminal using the braille unicode characters.
The advantage of drawing with braille characters compared to normal ASCII characters is simple: Because every "braille-character" is made up of 2 x 4 = 8
possible spots, we have 256
possible variants we can draw per character. These braille-patterns allow for much "finer/smoother" drawing.
My implementation also comes with a rendering engine that allows for animating whatever is drawn to the screen by using the ncurses library. My implementation aims to by very performant by:
- Using minimal amount of memory.
- Having very good runtime.
while still being easy to use.
Here some examples that demonstrate what can be done with this library. These examples can also be found in examples.c
:
I am already fairly happy with the implementation of my grid structure, that stores and accesses data in a very compact manner. I am curious if the performance of the rendering structure can be improved any further? I am already trying to only render what has changed from the previous frame, but maybe I can optimize it even more?
Furthermore, I am unsure if my implementation makes good use of the C-style coding guidelines. Additionally, I want to make sure the library is user friendly. So, let me know what functionality you (as a user) would expect from this library's API, and if there is anything you miss when using it in the current state.
grid.c
#define _POSIX_C_SOURCE 199309L
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <time.h>
#include "grid.h"
#include "unicode.h"
#include "constants.h"
grid *grid_new(int grid_width, int grid_height)
{
if ((grid_width % 2 != 0) || (grid_height % 4 != 0))
return NULL;
grid *p_grid = calloc(1, sizeof(*p_grid));
p_grid->width = grid_width;
p_grid->height = grid_height;
p_grid->buffer_size = grid_width / group_width * grid_height / group_height;
p_grid->buffer = calloc(p_grid->buffer_size, sizeof(int));
return p_grid;
}
void grid_free(grid *p_grid)
{
free(p_grid->buffer);
free(p_grid);
}
void grid_clear(grid *g)
{
for (int i = 0; i < g->buffer_size; ++i)
{
g->buffer[i] = 0x00;
}
}
void grid_fill(grid *g)
{
for (int i = 0; i < g->buffer_size; ++i)
{
g->buffer[i] = 0xFF;
}
}
void grid_print_buffer(grid *g, char* tag) {
printf(tag);
for (int i = 0; i < g->buffer_size; i++)
{
printf("0x%02x%s", g->buffer[i], i == g->buffer_size - 1 ? "\n" : ",");
}
}
void grid_modify_pixel(grid *g, int x, int y, int value)
{
// ToDo validate coords
int bytes_per_line = g->width / group_width;
int byte_idx = (x / group_width) + (y / group_height) * bytes_per_line;
int bit_idx = (x % group_width) * group_height + (y % group_height);
g->buffer[byte_idx] = (g->buffer[byte_idx] & ~(1 << bit_idx)) | (value << bit_idx);
}
void grid_set_pixel(grid *g, int x, int y)
{
grid_modify_pixel(g, x, y, 1);
}
void grid_unset_pixel(grid *g, int x, int y)
{
grid_modify_pixel(g, x, y, 0);
}
void grid_draw_line(grid *g, int x1, int y1, int x2, int y2)
{
// Bresenham's line algorithm
int x_diff = x1 > x2 ? x1 - x2 : x2 - x1;
int y_diff = y1 > y2 ? y1 - y2 : y2 - y1;
int x_direction = x1 <= x2 ? 1 : -1;
int y_direction = y1 <= y2 ? 1 : -1;
int err = (x_diff > y_diff ? x_diff : -y_diff) / 2;
while (1)
{
grid_set_pixel(g, x1, y1);
if (x1 == x2 && y1 == y2)
{
break;
}
int err2 = err;
if (err2 > -x_diff)
{
err -= y_diff;
x1 += x_direction;
}
if (err2 < y_diff)
{
err += x_diff;
y1 += y_direction;
}
}
}
void grid_draw_triangle(grid *g, int x1, int y1, int x2, int y2, int x3, int y3)
{
// ToDo: Add filling algorithm
grid_draw_line(g, x1, y1, x2, y2);
grid_draw_line(g, x2, y2, x3, y3);
grid_draw_line(g, x3, y3, x1, y1);
}
grid.h
#ifndef GRID_H
#define GRID_H
typedef struct
{
int width;
int height;
int buffer_size;
int *buffer;
} grid;
grid *grid_new(int grid_width, int grid_height);
void grid_free(grid *p_grid);
void grid_clear(grid *g);
void grid_fill(grid *g);
void grid_print_buffer(grid *g, char* tag);
void grid_modify_pixel(grid *g, int x, int y, int value);
void grid_set_pixel(grid *g, int x, int y);
void grid_unset_pixel(grid *g, int x, int y);
void grid_draw_line(grid *g, int x1, int y1, int x2, int y2);
void grid_draw_triangle(grid *g, int x1, int y1, int x2, int y2, int x3, int y3);
#endif
renderer.c
#include "grid.h"
#include "unicode.h"
#include "renderer.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "constants.h"
#include <ncurses.h>
#include <unistd.h>
#include <locale.h>
render_context* p_render_context;
const int braille_offset = 0x2800;
const int TRANSFORMATION_MATRIX[8] ={ 0x01, 0x02, 0x04, 0x40, 0x08, 0x10, 0x20, 0x80 };
wchar_t lookup_table[256] ={};
void renderer_new(grid *p_grid) {
// Set locale for ncurses to process unicode correctly
setlocale(LC_ALL, "");
// Generate braille lookup table
grid_generate_lookup_table();
// Create copy of initial grid for caching, but zero out buffer
grid *p_cached_grid = calloc(1, sizeof(*p_grid));
p_cached_grid->width = p_grid->width;
p_cached_grid->height = p_grid->height;
p_cached_grid->buffer_size = p_grid->buffer_size;
p_cached_grid->buffer = calloc(p_grid->buffer_size, sizeof(int));
// Store cached grid in render_context
p_render_context = calloc(1, sizeof(*p_render_context));
p_render_context->p_cached_grid = p_cached_grid;
p_render_context->frames_rendered = 0;
// Initialize ncurses
initscr();
noecho();
curs_set(0);
}
void renderer_update(grid* p_grid)
{
// Notes:
// Should only render the characters that changed from current grid buffer to the cached one
// Iterate over grid and look for differences to cached_grid
for (int i = 0; i < p_grid->buffer_size; i++)
{
// Difference was found, note that this character must be re-rendered
if (p_grid->buffer[i] != p_render_context->p_cached_grid->buffer[i]) {
// Compute row and column index of the character we need to re-render
int pos_x = i % (p_render_context->p_cached_grid->width / group_width);
int pos_y = i / (p_render_context->p_cached_grid->width / group_width);
// Obtain correct braille character
char uc[5];
int braille = lookup_table[p_grid->buffer[i]];
int_to_unicode_char(braille, uc);
// Linebreak if we reached the right end of the grid
if (i % (p_grid->width / group_width) == 0 && i != 0)
{
printw("\n");
}
// Render the braille character at the position that changed
mvprintw(pos_y, pos_x, uc);
//printw("Change index %i [%i->%i] Rerendering coordinate (%i, %i).\n", i, p_render_context->p_cached_grid->buffer[i], p_grid->buffer[i], pos_x, pos_y);
}
}
// ToDo: Update p_cached_grid
p_render_context->frames_rendered++;
//grid_print_buffer(p_render_context->p_cached_grid, "cached: ");
//grid_print_buffer(p_grid, "current: ");
// Update cached buffer with current one
memcpy(p_render_context->p_cached_grid->buffer, p_grid->buffer, sizeof(int) * p_grid->buffer_size);
// Sleep some milliseconds so that changes are visible to the human eye
napms(render_delay_ms);
// Refresh terminal to render changes
refresh();
}
void renderer_free()
{
// Wait before all allocations are free'd
napms(2000);
// Free all allocations and end ncurses window
free(p_render_context->p_cached_grid->buffer);
free(p_render_context->p_cached_grid);
free(p_render_context);
endwin();
}
void grid_generate_lookup_table()
{
for (int i = 0; i < 256; ++i)
{
int unicode = braille_offset;
for (int j = 0; j < 8; ++j)
{
if (((i & (1 << j)) != 0))
{
unicode += TRANSFORMATION_MATRIX[j];
}
}
lookup_table[i] = unicode;
}
}
renderer.h
#ifndef RENDERER_H
#define RENDERER_H
#include "grid.h"
typedef struct {
grid* p_cached_grid;
int frames_rendered;
} render_context;
void renderer_new(grid* p_grid);
void renderer_update(grid* p_grid);
void renderer_free();
void grid_generate_lookup_table();
#endif
unicode.c
void int_to_unicode_char(unsigned int code, char *chars)
{
if (code <= 0x7F)
{
chars[0] = (code & 0x7F);
chars[1] = '\0';
}
else if (code <= 0x7FF)
{
// one continuation byte
chars[1] = 0x80 | (code & 0x3F);
code = (code >> 6);
chars[0] = 0xC0 | (code & 0x1F);
chars[2] = '\0';
}
else if (code <= 0xFFFF)
{
// two continuation bytes
chars[2] = 0x80 | (code & 0x3F);
code = (code >> 6);
chars[1] = 0x80 | (code & 0x3F);
code = (code >> 6);
chars[0] = 0xE0 | (code & 0xF);
chars[3] = '\0';
}
else if (code <= 0x10FFFF)
{
// three continuation bytes
chars[3] = 0x80 | (code & 0x3F);
code = (code >> 6);
chars[2] = 0x80 | (code & 0x3F);
code = (code >> 6);
chars[1] = 0x80 | (code & 0x3F);
code = (code >> 6);
chars[0] = 0xF0 | (code & 0x7);
chars[4] = '\0';
}
else
{
// unicode replacement character
chars[2] = 0xEF;
chars[1] = 0xBF;
chars[0] = 0xBD;
chars[3] = '\0';
}
}
unicode.h
#ifndef UNICODE_H
#define UNICODE_H
void int_to_unicode_char(unsigned int code, char *chars);
#endif
constants.c
const int group_height = 4;
const int group_width = 2;
const int render_delay_ms = 10;
constants.h
#ifndef CONSTANTS_H
#define CONSTANTS_H
extern const int group_height;
extern const int group_width;
extern const int render_delay_ms;
#endif
examples.c
#include <math.h>
#include "grid.h"
#include "renderer.h"
#include <stdio.h>
void example_filling_bar()
{
int width = 100;
int height = 24;
grid *g = grid_new(width, height);
renderer_new(g);
// Fill grid from left to right (simple animation)
renderer_update(g);
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
grid_set_pixel(g, i, j);
}
renderer_update(g);
}
// Free allocations
renderer_free();
grid_free(g);
}
void example_build_block()
{
int width = 100;
int height = 40;
grid *g = grid_new(width, height);
renderer_new(g);
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
grid_set_pixel(g, x, y);
renderer_update(g);
}
}
// Free allocations
renderer_free();
grid_free(g);
}
void example_sine_tracking()
{
int width = 124;
int height = 40;
grid *g = grid_new(width, height);
renderer_new(g);
double shift = 0;
while (1)
{
grid_clear(g);
// Draw line
grid_draw_line(g, 0, height / 2, width - 1, (height + sin(shift) * height) / 2);
// Draw curve
for (int j = 0; j < width; j++)
{
grid_set_pixel(g, j, (height / 2 * sin(0.05 * j + shift) + height / 2));
}
// Move curve
shift += 0.05;
renderer_update(g);
}
// Free allocations
renderer_free();
grid_free(g);
}
void example_spiral_effect()
{
int width = 60;
int height = 32;
grid *g = grid_new(width, height);
renderer_new(g);
// Start with an empty grid
grid_clear(g);
int m = width, n = height;
int sr = 0, sc = 0, er = m - 1, ec = n - 1;
while (sr <= er && sc <= ec)
{
for (int i = sc; i <= ec; ++i)
{
grid_set_pixel(g, sr, i);
renderer_update(g);
}
for (int i = sr + 1; i <= er; ++i)
{
grid_set_pixel(g, i, ec);
renderer_update(g);
}
for (int i = ec - 1; sr != er && i >= sc; --i)
{
grid_set_pixel(g, er, i);
renderer_update(g);
}
for (int i = er - 1; sc != ec && i > sr; --i)
{
grid_set_pixel(g, i, sc);
renderer_update(g);
}
sr++, sc++;
er--, ec--;
}
// Free allocations
renderer_free();
grid_free(g);
}
examples.h
#ifndef EXAMPLES_H
#define EXAMPLES_H
#include "grid.h"
void example_filling_bar();
void example_build_block();
void example_sine_tracking();
void example_spiral_effect();
#endif
main.c
#include <stdio.h>
#include <unistd.h>
#include <math.h>
#include "examples.h"
int main()
{
//example_sine_tracking();
//example_build_block();
example_spiral_effect();
return 0;
}
And finally, the Makefile to compile everything:
prog:
gcc -g -o dots examples.c constants.c grid.c unicode.c renderer.c main.c -Wall -Werror -lncursesw -lm
clean:
rm dots
I appreciate every feedback! The project is also available on GitHub: https://github.com/766F6964/DotDotDot
Note: When testing this, make sure you have a terminal font installed that can display braille characters properly, otherwise it will look messed up.