# LeetCode: Sum of Two Integers C#

https://leetcode.com/problems/sum-of-two-integers/

Calculate the sum of two integers a and b, but you are not allowed to use the operator + and -.

Example 1:

Input: a = 1, b = 2 Output: 3 Example 2:

Input: a = -2, b = 3 Output: 1

using Microsoft.VisualStudio.TestTools.UnitTesting;

namespace MathQuestions
{
/// <summary>
/// https://leetcode.com/problems/sum-of-two-integers/
/// </summary>
[TestClass]
public class SumOfTwoIntegersTest
{
[TestMethod]
public void ExampleTest()
{
int a = 1;
int b = 2;
int expected = 3;
Assert.AreEqual(expected, GetSum(a,b));
}

[TestMethod]
public void ExampleTest2()
{
int a = 5;
int b = 7;
int expected = 12;
Assert.AreEqual(expected, GetSum(a, b));
}

public int GetSum(int a, int b)
{
if (a == 0) return b;
if (b == 0) return a;

while (b != 0)
{
int carry = a & b;
a = a ^ b;
b = carry << 1;
}

return a;

}
}
}


Your code is pretty much perfect, the only problem is that you chose to sacrifice some performance in most cases (non 0 operands) for the sake of making the rare case faster. Here's a slight improvement based on the assumption that most of the times none of the operands will be 0.

The trick is to keep it efficient in the case of 0 without wasting time on special checks that don't help the actual calculation. If the carry is 0 then you know you're done. Storing the output (a ^ b) in the same variable removes the need for an if statement for returning b instead of a.

Also 1 bitwise operation and assignment is saved by shifting the carry at the start of the loop, so there is no extra unused shift at the end. (note: it would slow the function down in case of overflow, but that's a rare case and it's expected that the programmer will avoid overflow anyway)

public int GetSum(int a, int b)
{
int carry = a & b;
a = a ^ b;

while (carry != 0)
{
b = carry << 1;
carry = a & b;
a = a ^ b;
}

return a;
}