# Generated Minecraft stone texture in R

I needed a Minecraft-like stone texture, instead of creating it using image editing software I decided to generate one using R.

The idea is to create some noise and stretch it horizontally so the texture tends to have some horizontal lines.

Example output (this example is upscaled, the original file is 32x32 pixels):

My questions are: What do you dislike about this code? Are the libraries 'ambient' and 'png' necessary, or does R have appropriate functionality builtin?

The package ambient is used to create the Perlin noise, and the package png is used to create a low resolution PNG image.

library(ambient)
library(png)

size <- 32

# data is in a 1:2 ratio.
data <- noise_perlin(dim=c(size, size / 2), frequency=0.9)

min <- 0.1
max <- 0.6

# data's bound is -1 to 1, transform that into a bound of min to max.
inrange <- min + ((data + 1) / 2) * (max - min)

# turn into 1:1 ratio by repeating columns.
stretched <- inrange[, rep(1:(ncol(inrange)), each=2)]

writePNG(target="stone.png", image=stretched)