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I am trying to continuously get the position of a div on screen and update the new position each time a "click" event listener is clicked. At the moment my code works but feels redundant and could be simplified into a single function to move the div around the screen.

Any suggestions on how to approach this issue?

// Init .innerHTML for circle
let startText = document.querySelector('.circle').innerHTML = "click";
let circle = document.querySelector('.circle');

var x = 0;
let titleContainer = document.querySelector('.circle');
let progressContainer = document.querySelector('.progress-container');
let avatar = document.querySelector('.avatar');
let avatarSize = document.querySelector('.avatar').clientWidth;
let totalLevels = 5;

// Listen for events
circle.addEventListener('click', mainClickMaze);

// Start position of smaller circle on progressContainer
function moveAvatarForward() {
  let progressContainerWidth = progressContainer.clientWidth;
  let sum = Math.round(progressContainerWidth / totalLevels);
  console.log(sum);

  requestAnimationFrame(frame);

  let pos = 0;

  function frame() {
    if (pos != sum) {
      pos++;
      avatar.style.marginLeft = pos + "px";
      requestAnimationFrame(frame);
    }
  }
}

// Move the avatar based on its previous location
function locationOfAvatar() {
  let pos = avatar.style.marginLeft;
  // Remove "px" from pos
  pos = pos.substring(0, pos.length - 2);
  pos = parseInt(pos);

  let progressContainerWidth = progressContainer.clientWidth;
  let sum = Math.round(progressContainerWidth / totalLevels);
  let movePos = pos + sum;
  console.log(movePos);
  requestAnimationFrame(frame);

  function frame() {
    if (pos != movePos) {
      pos++;
      avatar.style.marginLeft = pos + "px";
      requestAnimationFrame(frame);
    }
  }
}


// Avatar gets moved to the end of the continer
function endOfAvatar() {
  let pos = avatar.style.marginLeft;
  pos = pos.substring(0, pos.length - 2);
  pos = parseInt(pos);

 // Get size of small circle in progressContainer so that avatarSize does not exceed the bounds of progressContainer
let avatarSize = document.querySelector('.avatar').clientWidth;

let progressContainerWidth = progressContainer.clientWidth;

let sum = progressContainerWidth - avatarSize;
  console.log(sum);

  requestAnimationFrame(frame);

  function frame() {
    if (pos != sum) {
      pos++;
      avatar.style.marginLeft = pos + "px";
      requestAnimationFrame(frame);
    }
  }
}



let click = 0;

function mainClickMaze(event) {
  titleContainer.innerHTML = ++click;
  console.log('click:', click)
  if (click == 1) {
    progressContainer.style.display = 'flex';
  } else if (click == 2) {
    moveAvatarForward();
  } else if (click == 3) {
    locationOfAvatar();
  } else if (click == 4) {
    locationOfAvatar();
  } else if (click == totalLevels) {
    // Remove event listener 
    circle.removeEventListener('click', mainClickMaze);
    titleContainer.innerHTML = 'Disabled';
    endOfAvatar();
  }
}
html,
body {
  padding: 0;
  margin: 0;
}

.container {
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  margin-top: 33.3vh;
  margin-bottom: 33.3vh;
}

.circle {
  display: flex;
  width: 20vw;
  height: 20vw;
  background-color: red;
  border-radius: 50%;
  color: white;
  align-items: center;
  justify-content: center;
  text-align: center;
  font-size: 24px;
  cursor: pointer;
}

.move-container {
  display: flex;
  margin-top: 5vh;
  font-size: 24px;
  display: none;
}

.move-back {
  display: flex;
  align-items: center;
  justify-content: center;
  margin-right: 10vw;
  cursor: pointer;
  width: 10vw;
  padding: 10px;
  background-color: grey;
  border-radius: 25px;
  color: white;
}

.move-forward {
  display: flex;
  align-items: center;
  justify-content: center;
  margin-left: 10vw;
  cursor: pointer;
  width: 10vw;
  padding: 10px;
  background-color: grey;
  border-radius: 25px;
  color: white;
}

.progress-container {
  position: fixed;
  display: none;
  align-items: center;
  width: 90%;
  height: 2px;
  background-color: red;
  bottom: 5vh;
}

.avatar {
  width: 2vw;
  height: 2vw;
  background-color: blue;
  border-radius: 50%;
}
<div class="container">
    <div class="circle"></div>
    <div class="move-container">
      <div class="move-back user-click">Back</div>
      <div class="move-forward user-click">Forward</div>
    </div>
    <div class="progress-container">
      <div class="avatar"></div>
    </div>
</div>

Lastly here is a jsfiddle for easier reference: Update position of div

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1 Answer 1

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Simplifying the functions into one

Yes the three functions can be combined into one. To start, the pos variable can be simplified to default to 0 when no left style has been applied using logical OR because NaN will be converted to false.

let pos = parseInt(avatar.style.marginLeft, 10) || 0;

Notice that the call to parseInt() contains two parameters:

  • the left style of the avatar element without the px characters removed - this is because parseInt() can strip those off.
  • an integer 10 - see feedback point #3 below.

Then a parameter for determining if the avatar should be moved to the end could be added, and since you are using features like let, a default value can be used:

function moveAvatarForward(moveToEnd = false) {

And that value can determine the value of movePos

let movePos = pos + sum;
if (moveToEnd) {
  movePos = progressContainerWidth - avatarSize;
}

Other feedback

  1. Use const whenever a variable doesn't need to be re-assigned
  2. Minimize DOM lookups

    Take for example the first two variable declarations:

    let startText = document.querySelector('.circle').innerHTML = "click";
    let circle = document.querySelector('.circle');
    

    In this case, there are two DOM lookups for the same element. Instead of doing this, the value for startText could be accessed from circle:

    const circle = document.querySelector('.circle');
    const startText = circle.innerHTML = "click";
    

    The same is true for avatarSize - it can be accessed via avatar. And it doesn't need to be re-declared inside endOfAvatar() - just remove the keyword let.

    Additionally, titleContainer points to the same thing as startText so those can be reduced to one variable.

  3. When using parseInt(): "always specify a radix."1 (i.e. 2nd parameter - typically 10)

  4. Use prefix increment in frame() to increment before using a variable. Instead of the following two lines:

    pos++;  
    avatar.style.marginLeft = pos + "px";
    

    Just use the prefix increment to combine the lines:

    avatar.style.marginLeft = ++pos + "px";
    
  5. Avoid poluting the global scope by wrapping the code in a function that is executed once the DOM is ready (e.g. using document.addEventListener() for the DOMContentLoaded event), or at least an IIFE.

Simplified code

The element move-container and its children were removed because they appear to not be used.

document.addEventListener('DOMContentLoaded', function() {
  // Init .innerHTML for circle
  const circle = document.querySelector('.circle');
  circle.innerHTML = "click";
  const progressContainer = document.querySelector('.progress-container');
  const avatar = document.querySelector('.avatar');
  const avatarSize = avatar.clientWidth;
  const totalLevels = 5;

  // Listen for events
  circle.addEventListener('click', mainClickMaze);

  // Move the avatar based on its previous location
  function moveAvatarForward(moveToEnd = false) {
    let pos = parseInt(avatar.style.marginLeft, 10) || 0;
    const progressContainerWidth = progressContainer.clientWidth;
    const sum = Math.round(progressContainerWidth / totalLevels);
    let movePos = pos + sum;
    if (moveToEnd) {
      movePos = progressContainerWidth - avatar.clientWidth;
    }
    requestAnimationFrame(frame);

    function frame() {
      if (pos != movePos) {
        avatar.style.marginLeft = ++pos + "px";
        requestAnimationFrame(frame);
      }
    }
  }

  function mainClickMaze(event) {
    let click = parseInt(circle.innerHTML, 10) || 0;
    circle.innerHTML = ++click;
    if (click == totalLevels) {
      // Remove event listener 
      circle.removeEventListener('click', mainClickMaze);
      circle.innerHTML = 'Disabled';
    }
    if (click == 1) {
      progressContainer.style.display = 'flex';
    } else {
      moveAvatarForward(click == totalLevels);
    }
  }
});
html,
body {
  padding: 0;
  margin: 0;
}

.container {
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  margin-top: 33.3vh;
  margin-bottom: 33.3vh;
}

.circle {
  display: flex;
  width: 20vw;
  height: 20vw;
  background-color: red;
  border-radius: 50%;
  color: white;
  align-items: center;
  justify-content: center;
  text-align: center;
  font-size: 24px;
  cursor: pointer;
}

.progress-container {
  position: fixed;
  display: none;
  align-items: center;
  width: 90%;
  height: 2px;
  background-color: red;
  bottom: 5vh;
}

.avatar {
  width: 2vw;
  height: 2vw;
  background-color: blue;
  border-radius: 50%;
}
<div class="container">
  <div class="circle"></div>
  <div class="progress-container">
    <div class="avatar"></div>
  </div>
</div>

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  • \$\begingroup\$ Thank you for the response and the thoroughness of the explanation! \$\endgroup\$ Commented Aug 17, 2018 at 2:07

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