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I am in the process of removing the last few pieces of mutable state from an F#-based distributed system. Some of the remaining mutable state is a ConcurrentDictionary used in some Akka.net actors to store messages, look them later, update their statuses, etc. We had some problems with locking on the ConcurrentDictionary instances, so we believe it worth replacing them with an immutable implementaiton. In order to replace the concurrent dictionaries, I have created a wrapper around the F# Immutable Map<'key, 'value> type using a MailboxProcessor to process dictionary operations one-at-a-time. My implementation is as follows, let me know if you see any problems with using this to replace ConcurrentDictionary.

open System.Collections.Generic

type private MapMessage<'key,'value when 'key: comparison> =
| Add of 'key*'value*AsyncReplyChannel<Map<'key, 'value>>
| Contains of 'key*AsyncReplyChannel<bool>
| Count of AsyncReplyChannel<int>
| Get of 'key*AsyncReplyChannel<'value option>
| GetAll of AsyncReplyChannel<Map<'key, 'value>>
| Remove of 'key*AsyncReplyChannel<Map<'key, 'value>>
| Update of 'key*'value*AsyncReplyChannel<Map<'key, 'value>>
| Keys of AsyncReplyChannel<'key seq>
| Values of AsyncReplyChannel<'value seq>

type MapAgent<'key,'value when 'key: comparison> () =
    let agent = MailboxProcessor<MapMessage<'key,'value>>.Start
                 <| fun inbox ->
                    let rec loop (state: Map<'key,'value>) =
                        async {
                            let! message = inbox.Receive()
                            match message with
                            | Add (key, value, channel) -> 
                                let newState = state |> Map.add key value
                                channel.Reply(newState)
                                return! loop newState
                            | Contains (key, channel) ->
                                channel.Reply(state |> Map.containsKey key)
                                return! loop state
                            | Count channel ->
                                channel.Reply(state |> Map.count)
                                return! loop state
                            | Get (key, channel) -> 
                                channel.Reply(state |> Map.tryFind key)
                                return! loop state
                            | GetAll channel -> 
                                channel.Reply(state)
                                return! loop state
                            | Remove (key, channel) ->
                                let newState = state |> Map.remove key
                                channel.Reply(newState)
                                return! loop newState
                            | Update (key, value, channel) ->
                                let newState = 
                                    state 
                                    |> Map.remove key
                                    |> Map.add key value
                                channel.Reply(newState)
                                return! loop newState     
                            | Keys channel ->
                                channel.Reply(state |> Map.toSeq |> Seq.map fst)
                                return! loop state
                            | Values channel ->
                                channel.Reply(state |> Map.toSeq |> Seq.map snd)
                                return! loop state
                        }
                    loop Map.empty

    let postAndReply = agent.PostAndReply

    let postAndAsyncReply = agent.PostAndAsyncReply

    let postKeyAndReply key messageBuilder = 
        agent.PostAndReply <| fun reply -> messageBuilder (key, reply)

    let postKeyAndAsyncReply key messageBuilder =
        agent.PostAndAsyncReply <| fun reply -> messageBuilder (key, reply)

    let postKeyValueAndReply key value messageBuilder =
        agent.PostAndReply <| fun reply -> messageBuilder (key, value, reply)

    let postKeyValueAndAsyncReply key value messageBuilder =
        agent.PostAndAsyncReply <| fun reply -> messageBuilder (key, value, reply)

    let add key value =
        Add |> postKeyValueAndReply key value

    let asyncAdd key value =
        Add |> postKeyValueAndAsyncReply key value

    let contains key =
        Contains |> postKeyAndReply key

    let asyncContains key =
        Contains |> postKeyAndAsyncReply key

    let count () =
        Count |> postAndReply

    let asyncCount () =
        Count |> postAndAsyncReply

    let get key =
        Get |> postKeyAndReply key

    let asyncGet key =
        Get |> postKeyAndAsyncReply key

    let getAll () =
        GetAll |> postAndReply

    let asyncGetAll () =
        GetAll |> postAndAsyncReply

    let remove key =
        Remove |> postKeyAndReply key

    let asyncRemove key =
        Remove |> postKeyAndAsyncReply key

    let update key value =
        Update |> postKeyValueAndReply key value

    let asyncUpdate key value =
        Update |> postKeyValueAndAsyncReply key value

    let keys () = 
        Keys |> postAndReply

    let asyncKeys () =
        Keys |> postAndAsyncReply

    let values () =
        Values |> postAndReply

    let asyncValues () =
        Values |> postAndAsyncReply

    let getEnumerable () =
        seq {
            for (key, value) in getAll() |> Map.toSeq -> KeyValuePair<'key, 'value>(key, value)
        }

    let getEnumerator () =
        getEnumerable().GetEnumerator()

    let compare (kvps: KeyValuePair<'key, 'value> seq) =
        let comparer = LanguagePrimitives.FastGenericComparer<'key>
        Seq.compareWith 
            (fun (kvp1 : KeyValuePair<'key, 'value>) (kvp2 : KeyValuePair<'key, 'value>) -> 
                let c = comparer.Compare(kvp1.Key, kvp2.Key) in 
                if c <> 0 then c else Unchecked.compare kvp1.Value kvp2.Value)
            (getEnumerable()) 

    let containsKeyValue key value =
        contains key && 
            (match get key with
             | Some value -> value |> Unchecked.equals value
             | None -> false)

    member __.Add key value = add key value
    member __.AsyncAdd key value = add key value
    member __.ContainsKey key = contains key
    member __.AsyncContainsKey key = asyncContains key
    member __.Get key = get key
    member __.AsyncGet key = asyncGet key
    member __.GetAll () = getAll ()
    member __.AsyncGetAll () = asyncGetAll ()
    member __.Remove key = remove key
    member __.AsyncRemove key = asyncRemove key
    member __.Update key value = update key value
    member __.AsyncUpdate key value = asyncUpdate key value
    member __.Values () = values ()
    member __.AsyncValues () = asyncValues ()
    member __.AsEnumerable () = getEnumerable ()

    override __.Equals that = 
        match that with
        | :? seq<KeyValuePair<'key, 'value>> as map -> (compare (getAll()) map) = 0
        | _ -> false

    override __.GetHashCode () =
        getAll() |> box |> fun o -> o.GetHashCode()

    interface IEnumerable<KeyValuePair<'key, 'value>> with
        member __.GetEnumerator () = getEnumerator ()
    interface System.Collections.IEnumerable with
        member __.GetEnumerator () = getEnumerator () :> System.Collections.IEnumerator
    interface IDictionary<'key, 'value> with
        member __.Add (key, value) = add key value |> ignore
        member __.Add (kvp) = add kvp.Key kvp.Value |> ignore
        member __.Clear () = keys() |> Seq.iter (remove >> ignore)
        member __.Contains kvp = containsKeyValue kvp.Key kvp.Value            
        member __.ContainsKey (key) = contains key    
        member __.CopyTo (array, index) = 
            getAll() 
            |> Map.toSeq 
            |> Seq.iteri (fun i (key, value) -> array.[index + i] <- KeyValuePair(key, value))
        member __.Remove (key: 'key) = 
            if contains key
            then (remove key |> ignore; true)
            else false
        member __.Remove (kvp: KeyValuePair<'key, 'value>) =
            if containsKeyValue kvp.Key kvp.Value
            then (remove kvp.Key |> ignore; true)
            else false
        member __.TryGetValue (key, result) = 
            if contains key 
            then match get key with
                 | Some value -> result <- value;true
                 | None -> false
            else false
        member __.Count
            with get () = count ()
        member __.IsReadOnly
            with get () = false
        member __.Item
            with get key = 
                match get key with
                | Some value -> value
                | None -> raise <| System.IndexOutOfRangeException(sprintf "The key %A was not found in the dictionary" key)
            and set key value = update key value |> ignore
        member __.Keys 
            with get () = [| for key in keys () -> key |] :> ICollection<'key>
        member __.Values
            with get () = [| for value in values () -> value |] :> ICollection<'value>
    interface System.IComparable with 
        member __.CompareTo (obj: obj) = 
            match obj with 
            | :? MapAgent<'key, 'value> as mapAgent ->
                compare (getEnumerable()) (mapAgent.AsEnumerable())
            | :? Map<'key, 'value> as map ->
                compare (getEnumerable()) (map |> Map.toSeq |> Seq.map (fun (key, value) -> KeyValuePair(key, value)))
            | _ -> 
                invalidArg "obj" "not comparable"
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