Recursive matrix multiplication

I've just written a recursive matrix multiplication and I want to know my mistakes or problems. Is there a better way doing this?

public static double[,] Multiply(double[,] a, double[,] b, int rowA,int colA,int rowB,int colB, double[,] c)
{
double[,] result = new double[a.GetLength(0), b.GetLength(1)];

if (c != null)
result = c;

result[rowA, colB] += a[rowA, colA] * b[rowB, colB];

colA += 1;
rowB += 1;
if (colA >= a.GetLength(1))
{
colA = 0;
rowB = 0;
rowA += 1;
if(rowA >= a.GetLength(0))
{
rowA = 0;
colB += 1;
}
}

if (colB >= b.GetLength(1))
return result;

return Multiply(a, b, rowA, colA, rowB, colB, result);
}

Edit: The rowA, colA variables are the indices for the element of the first matrix which is multiplied by the [rowB, colB] element of the second matrix. Then we increase colA and rowB so we can multiply the next elements of the matrices.

When the colA reaches the end of the matrix (it is obvious that rowB has also reached the end of the second matrix) we reset them to 0 and move to the next row of the first matrix. when we reach the last row of the first matrix we move to the next column of the second matrix by increasing colB by 1; We then set rowA to 0 so that the multiplication begins from the first row of the first matrix again.

Finally, if colB exceeds the end column of the second matrix we have finished multiplying and we return our result.

Edit 2:

public static double[,] Multiply(double[,] a, double[,] b, int rowA,int colA,int rowB,int colB, double[,] c)
{
double[,] result;
if (c != null)
result = c;
else
result = new double[a.GetLength(0), b.GetLength(1)];

result[rowA, colB] += a[rowA, colA] * b[rowB, colB];

colA += 1;
rowB += 1;
if (colA >= a.GetLength(1))
{
colA = 0;
rowB = 0;
rowA += 1;
if(rowA >= a.GetLength(0))
{
rowA = 0;
colB += 1;
}
}

if (colB >= b.GetLength(1))
return result;

return Multiply(a, b, rowA, colA, rowB, colB, result);
}
• Could you explain what the rowA and other similar variables are actually for? It's hard to figure it out. Their names are not the best ones. Jan 20 '18 at 22:04
• @t3chb0t They are actually counters. I've edited my post and tried to explain the code. Jan 21 '18 at 0:06