# Ruby Connected Components in a Graph

I've written the following code to find the connected components of a graph in ruby, but it is quite slow since I don't use any sensible data structure for the disjoint sets, and hence find_set is probably $O(n^2)$ (don't know the complexity for enumerable.find in Ruby).

Can anybody help me improve it? I am relatively new to ruby, and so would appreciate any insights. This code is meant to solve the problem posed Here:

My solution, in plain English, is the find the number of connected components in the graph given, then either calculate the cost of building a library in every node or the cost of building a library in each connected component plus the cost of building the roads for the minimum spanning tree of each component.

The Code

#!/bin/ruby

require 'set'

vertices = make_set((1..n).to_a)

#find connected components
cities.each do |a, b|
first_set = find_set(vertices, a)
second_set = find_set(vertices, b)
if first_set != second_set
vertices.delete(first_set)
vertices.delete(second_set)
end
end

#calculate the cost of building the edges required for a MST of each component

return n * c_lib
else
return vertices.size * c_lib + roads_cost
end

end

#takes an array of integers, and maps them into a set of singleton sets containing each node number
def make_set(arr_n)
vertices = Set.new
for i in 1..arr_n.size
end
vertices.map!{|x| x.to_set}
end

#finds set containing a given node value
def find_set(set, node)
set.find{|x| x.include?(node)}
end

# q is number of queries, n is the number of vertices in the graph
q = gets.strip.to_i
for a0 in (0..q-1)
n, m, c_lib, c_road = gets.strip.split(' ')
n = n.to_i
m = m.to_i
c_lib = c_lib.to_i
cities = Array.new(m)
for cities_i in (0..m-1)
cities_t = gets.strip
cities[cities_i] = cities_t.split(' ').map(&:to_i)
end
puts result
end


It Your solution being slow is not too much a matter of language here. I will try highlighting ruby related things you could improve to make it more readable on one hand, and algorithmic flaws on the other hand.

# Ruby

Here I will point out some of the ruby code that could be improved. Note that this will not help your solution to be much faster since it is mostly an algorithmic problem you have here.

## Find Set

Your find_set method seems fine. It is a O(n) method. You have to go through every set to find the one which includes the node you want. The #include? method of a set is constant in time, and that is a good use of set here.

## Make Set

Your make_set method could be made shorter and cleaner. For instance:

def make_set(n)
Set.new((1..n).map { |i| Set.new([i]) })
end


## Map + Inject

I would not recommand using #map and then #inject as it will create an intermediate array, and because you can have all in the #inject, like:

vertices.inject(0) { |sum, set| set.size + 1 + sum }


And by the way, you can get rid of to_a since sets accept the #inject and #map methods too.

## Method name

You should use snake case: roadsAndLibraries becomes roads_and_libraries.

# Algorithmic enhancements

## Unneeded computation

Itseems to me you don't need any computation if the road is more expensive than the library. You can move this to the top of your roadsAndLibraries method.

return n * c_lib if c_road > c_lib


## Sets lookup

The main issue with your solution here is probably the lookup you do for each edge. You parse the whole set of vertices for each city. This is expensive. You could try having a constant lookup here that would help getting the connected component of a vertice on O(1).

You can use 2 arrays here. One for storing the connected components, like you already do. But instead of storing them in a set, you can store them in an array, so they have an associated index. Let's call it components.

And then the second array can be the lookup, we will call it component_index. For each node, you store the index of its connected component. That way, all find_set has to do is to take the stored index: components[component_index[a]] for city a.

Your main loop could look like:

cities.each do |a, b|
first_set = component_index[a]
second_set = component_index[b]
next if first_set == second_set
merge_components(component_index, components, first_set, second_set)
end


## Merging components

Where the algorithm will spend time is when we merge components together. Here you will have to update component indexes. What you have to see here is that it will be performed much less often than the lookup, especially in case of strongly connected components, where first_set and second_set of the main loop will be equal.

To merge 2 components, I would put the nodes of the smallest component into the largest one, to avoid updating too many indexes. And then I would update the indexed component so that it contains all nodes.

def merge_components(component_index, components, first_set, second_set)
to = first_set
from = second_set
to, from = from, to if components[to].size < components[from].size

components[from].each do |i|
component_index[i] = to
end
components[to].merge components[from]
end


In case memory is a problem, you probably don't need to store the sets themselves, but only their size, since you know that they will never overlap, and that the size of the merged set is always the sum of the sizes of the 2 sets. But by doing so you have to loop through all nodes when updating components, which can be much longer.

## Building Cost

Last thing to change: how we compute the cost of the solution. We will need the final connected components. This can be extracted like:

final_component_index = component_index.uniq


Then the MST cost would be

  roads_cost = c_road * final_component_index.inject(0) { |sum, x| components[x].size - 1 + sum }


And the final cost

  final_component_index.size * c_lib + roads_cost