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I am trying to get into C stuff, and I thought it would be a good idea to try and implement a circular buffer.

I have defined my struct like this:

typedef struct
{
     int8_t* buffer;
     int8_t* buffer_end;
     int8_t* data_start;
     int8_t* data_end;
     int64_t count;
     int64_t size;
 } ring_buffer;

And the functions:

void RB_init(ring_buffer* rb, int64_t size)
{
    rb->buffer = malloc(sizeof(int8_t) * size);
    rb->buffer_end = rb->buffer + size;
    rb->size = size;
    rb->data_start = rb->buffer;
    rb->data_end = rb->buffer;
    rb->count = 0;
}

void RB_free(ring_buffer* rb)
{
    free(rb->buffer);
}

bool RB_push(ring_buffer* rb, int8_t data)
{
    if (rb == NULL || rb->buffer == NULL)
        return false;

    *rb->data_end = data;
    rb->data_end++;
    if (rb->data_end == rb->buffer_end)
        rb->data_end = rb->buffer;

    if (RB_full(rb)) {
        if ((rb->data_start + 1) == rb->buffer_end)
            rb->data_start = rb->buffer;
        else
            rb->data_start++;
    } else {
        rb->count++;
    }

    return true;
}

int8_t RB_pop(ring_buffer* rb)
{
    if (rb == NULL || rb->buffer == NULL)
        return false;

    int8_t data = *rb->data_start;
    rb->data_start++;
    if (rb->data_start == rb->buffer_end)
        rb->data_start = rb->buffer;
    rb->count--;

    return data;
}

bool RB_full(ring_buffer* rb)
{
    return rb->count == rb->size;
}

I did some testing and it seems to work well. Can you suggest some improvements ?

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3
  • \$\begingroup\$ RB_pop does not check for an empty buffer and has no way of indicating that the buffer is empty. \$\endgroup\$ Commented Oct 12, 2012 at 14:24
  • \$\begingroup\$ I would consider it better style to use size_t instead of int64_t for all sizes and counts of in-memory objects. \$\endgroup\$
    – Seg Fault
    Commented Oct 27, 2012 at 7:11
  • \$\begingroup\$ Nice example - with the recommend (small) changes provide by SKi and Jamel and some minor tweeking, I used to this create a ring buffer to manage bytes being written to flash. Nice and easy to read. \$\endgroup\$
    – PhillyNJ
    Commented May 30, 2018 at 12:48

3 Answers 3

7
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This looks nice. It is very readable and is probably fast.

Sometimes ring buffer wrap is implemented by using the following kind of remainder stuff and offsets:

end_offset = (end_offset + 1) % size;

But I like your way of doing it without offsets and division.

Some minor findings:

  1. NULL pointer checks in RB_pop prevents segfaults, but the caller will get a return value of zero. So the caller won't know if zero is an error or a success result.

    int8_t RB_pop(ring_buffer* rb)
    {
        if (rb == NULL || rb->buffer == NULL)
            return false;
    
  2. RB_pop and RB_push both do the check: rb == NULL. Maybe other functions should do it too.

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7
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I agree with @User1 about RB_pop() and would like to add on to it:

In order to prevent the function from returning an unexpected return value of false, you should make the function void and have a second parameter data. This will also allow you to return early if the first conditional statement is false.

void RB_pop(ring_buffer* rb, int8_t* data)
{
    if (rb == NULL || rb->buffer == NULL)
        return;

    // update data parameter...
}
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0
0
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you didn't check count in pop function. if buffer is empty you will return garbage and also count will now be negative.

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1
  • 2
    \$\begingroup\$ We prefer answers that make new observations; your answer merely duplicates parts of existing answers, and doesn't add any value here. Please find something else within the code that can be improved! \$\endgroup\$ Commented Nov 28, 2018 at 12:01

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