Python Code For Drawing a Fractal Tree using pyglet

So I've just finished doing a coding challenge that involved drawing a fractal tree. Instead of doing it recursively(which is what I did initially but it proved to be to slow for branches greater than 2^10), I went for a more iterative solution and this is what I got after everything was said and done.

import numpy as np
from math import pi, sin, cos
import random as rand
from pyglet.gl import *
import sys

AMOUNT_TO_SHRINK = rand.uniform(0.50, 0.75)
# Becareful of setting this too high as it will take longer to create the tree the higher you put it.
# At values higher than 15(2^15 branches) is where you will notice this and it will probably hang for quite some time.
TREE_DEPTH = rand.randint(10, 13)

SIN_MEMOIZED_VALUES = {}
COS_MEMOIZED_VALUES = {}

# Change these RGB colors to your liking to create BEAUTIFUL colored trees.
BRANCH_COLOUR = (101, 67, 33,  101, 67, 33)
BRANCH_LEAF_COLUR = (0, 100, 0, 0, 100, 0)

def memoizedSin(degree):
if degree not in SIN_MEMOIZED_VALUES:
return SIN_MEMOIZED_VALUES[degree]

def memoizedCos(degree):
if degree not in COS_MEMOIZED_VALUES:
return COS_MEMOIZED_VALUES[degree]

def rotateVector(vector, degree):
cosAlpha = memoizedCos(degree)
sinAlpha = memoizedSin(degree)
return np.matmul(vector, [[cosAlpha, -sinAlpha], [sinAlpha ,cosAlpha]]) # Rotational counter-clockwise matrix

class Branch:
def __init__(self, begin, end, color):
self.begin = np.array(begin)
self.end = np.array(end)
self.vertices = pyglet.graphics.vertex_list(2, ('v2f', (self.begin, self.begin, self.end ,self.end)),
('c3B', color)
)

def branch(self, degree, color):
dir = self.end - self.begin
dir = rotateVector(dir, degree);
dir = dir * AMOUNT_TO_SHRINK
newEnd = self.end + dir
branch = Branch(self.end, newEnd, color)
return branch

def displayBranch(self):
glLineWidth(2.0)
self.vertices.draw(GL_LINES)

class FractalTree:
def __init__(self, height):
self.branches = []
self.branches.append(Branch([0, -(height / height)], [0, 0], BRANCH_COLOUR))

def createTree(self):
totalBranchesToVisit = int(pow(2, TREE_DEPTH - 1)) - 1
currBranchIndex = 0

while(currBranchIndex < totalBranchesToVisit):
degree = rand.randrange(30, 61)
self.branches.append(self.branches[currBranchIndex].branch(-degree, BRANCH_COLOUR))
self.branches.append(self.branches[currBranchIndex].branch(degree, BRANCH_COLOUR))
currBranchIndex += 1

totalBranches = len(self.branches)

for branchIndex in range(currBranchIndex, totalBranches):
self.branches[branchIndex].vertices.colors = BRANCH_LEAF_COLUR

def displayTree(self):
for branch in self.branches:
branch.displayBranch()

class Window(pyglet.window.Window):
def __init__(self, *args, **kwargs):
if(sys.version_info > (3, 0)):
super().__init__(*args, **kwargs)
else:
super(Window, self).__init__(*args, **kwargs)

self.set_minimum_size(640, 480)
glClearColor(0.5, 0.5, 0.5, 1.0)
glScalef(0.4, 0.4, 0.4)

windowSize = self.get_size()

self.tree = FractalTree(windowSize) # We want the height of the window
self.tree.createTree()

def on_draw(self):
self.clear()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
self.tree.displayTree()

def on_resize(self, width, height):
glViewport(0, 0, width, height)

if __name__ == "__main__":
window = Window(640, 480, "Fractal Trees Demonstration", resizable=True)
pyglet.app.run()

Here is picture of what this code can produce. Even though this is a little bit more of an improvement compared to if I had stuck with my recursive solution, it still slows down quite a bit after the tree's depth gets to a value greater than 2^15 branches. Is there any way I can improve that? Also, if there are any other improvements or suggestions that you will like to make, please feel free to do so.