# Recursive directory copy program

A little while ago, I had to write a little C# application to recover my HDD data (full context on this question)

To answer my problem I developed a console application which job was to recursively copy the entire folder tree of my HDD.

The code can be seen below :

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;

namespace CopyCat
{
class Program
{
private static long _fileCount = 0;
private static long _byteCount = 0;
private static long _byteProgress = 0;
private static ProgressBar _progressCount = new ProgressBar();

static void Main(string[] args)
{
Directory.Exists(args[0]);
Directory.Exists(args[1]);

FileDiscovery(args[0]);
FileCopy(args[0], args[1]);

}

static void FileCopy(String source, String dest)
{
try
{
foreach (var file in Directory.EnumerateFiles(source, "*", SearchOption.TopDirectoryOnly))
{
try
{
if (file == null) continue;

var dFile = File.Open(Path.Combine(dest, Path.GetFileName(file)), FileMode.Create,
oFile.CopyTo(dFile, 104857600);

oFile.Close();

dFile.Flush();
dFile.Close();

_byteProgress += new FileInfo(file).Length;

_progressCount.Report((double)_byteProgress / (double)_byteCount);
}
catch (Exception e)
{
Console.WriteLine("[COPY][ERROR] : Couldn't copy file  : {0} => {1}", file, e.Message);
}
}
foreach (var directory in Directory.EnumerateDirectories(source, "*", SearchOption.TopDirectoryOnly))
{
if (directory == @"G:$RECYCLE.BIN") continue; var dir = Path.GetFileName(directory); if (!Directory.Exists(Path.Combine(dest, dir))) { Directory.CreateDirectory(Path.Combine(dest, dir)); } FileCopy(directory, Path.Combine(dest, dir)); } } catch (Exception exception) { Console.WriteLine("[COPY][WARNING] : Couldn't open directory : {0}", source); } } static void FileDiscovery(String dir) { try { foreach (var file in Directory.EnumerateFiles(dir, "*", SearchOption.TopDirectoryOnly)) { _fileCount++; _byteCount += new FileInfo(file).Length; } foreach (var directory in Directory.EnumerateDirectories(dir, "*", SearchOption.TopDirectoryOnly)) { FileDiscovery(directory); } } catch (Exception exception) { Console.WriteLine("[DISCOVERY][WARNING] : Couldn't open directory : {0}", dir); } } static String HumanReadableByteCount(long bytes, Boolean si = false, int precision = 2) { int unit = si ? 1000 : 1024; if (bytes < unit) return bytes + " B"; int exp = (int)(Math.Log(bytes) / Math.Log(unit)); String pre = (si ? "kMGTPE" : "KMGTPE")[(exp - 1)] + (si ? "" : "i"); return String.Format("{0} {1}{2}", Math.Round(bytes / Math.Pow(unit, exp), precision), pre, si ? "b" : "B"); } } } (Using a custom ProgressBar) I wanted to know specifically how I could improve the copying speed. ## 2 Answers This Directory.Exists(args[0]); Directory.Exists(args[1]); doesn't serve any purpose because you aren't evaluating the returned boolean value. In fact its more dangerous to use it with the args not checked for null at all. Your application will just crash if the application is called using only one or no argument at all. The static void FileDiscovery() method would benefit from a better name like CalculateDirectorySize() and by returning a long instead of void. Another point to mention is that the DirectoryInfo class contains the method GetFileSystemInfos() which would lead to the following change private static long CalculateDirectorySize(String dir) { long directorySize = 0; var dirInfo = new DirectoryInfo(dir); try { foreach (var fileInfo in dirInfo.GetFileSystemInfos("*", SearchOption.TopDirectoryOnly)) { directorySize += fileInfo.Length; } foreach (var directory in Directory.EnumerateDirectories(dir, "*", SearchOption.TopDirectoryOnly)) { directorySize += CalculateDirectorySize(directory); } } catch (Exception exception) { Console.WriteLine("[DISCOVERY][WARNING] : Couldn't open directory : {0}", dir); } return directorySize; } I have added private access modifier to the method, because it is a good habit to add one. Because _fileCount is no where used I have removed it. The FileCopy() method is using a strange way to copy the files by reading and writing them using FileStream's. • A more idiomatic way would be to use one of the overloaded File.Copy() methods. This methods are doing under the hood the same like your code but the streams are properly closed if any exception occurs. • Directory.CreateDirectory() can be called regardless if the directory exists or not. You can just skip the check for Exists(). • Having three times Path.Combine(dest, dir) won't be necessary if the result is stored in a variable. • Instead of calling GetFileName() for a directory you should call GetDirectoryName() this would result in the following change private static void FileCopy(String source, String dest) { try { foreach (var file in Directory.EnumerateFiles(source, "*", SearchOption.TopDirectoryOnly)) { try { File.Copy(file, Path.Combine(dest, Path.GetFileName(file))); _byteProgress += new FileInfo(file).Length; _progressCount.Report((double)_byteProgress / (double)_byteCount); } catch (Exception e) { Console.WriteLine("[COPY][ERROR] : Couldn't copy file : {0} => {1}", file, e.Message); } } foreach (var directory in Directory.EnumerateDirectories(source, "*", SearchOption.TopDirectoryOnly)) { if (directory == @"G:$RECYCLE.BIN") continue;

var dir = Path.GetDirectoryName(directory);
var destination = Path.Combine(dest, dir)

Directory.CreateDirectory(destination);

FileCopy(directory, destination);
}
}
catch (Exception exception)
{
Console.WriteLine("[COPY][WARNING] : Couldn't open directory  : {0}", source);
}
}

Based on the comment

I was aware of the File.Copy() method at the time of writing the application BUT (and that's why I included the context) this method was throwing the same error as my explorer when used : that the file was not accessible and/or corrupted.

I would like to suggest to only use this kind of copy operation if the File.Copy() method throws an IOException having its own method like so

private static readonly int blockSize = 104857600;
private static bool SafeFileCopy(string source, string destination) {

try
{
using(var destinationStream = File.Open(destination, FileMode.Create,
{
sourceStream.CopyTo(destinationStream, blockSize);
return true
}

}
catch (Exception ex)
{
// do some logging
}
return false;

}

Resulting in the former foreach like so

foreach (var file in Directory.EnumerateFiles(source, "*", SearchOption.TopDirectoryOnly))
{
string destinationFile = Path.Combine(dest, Path.GetFileName(file));
try
{
File.Copy(file, destinationFile);

_byteProgress += new FileInfo(file).Length;

_progressCount.Report((double)_byteProgress / (double)_byteCount);
}
catch (IOException ioex)
{
if (!SafeFileCopy(file, destinationFile))
{
// do some logging here
}
}
catch (Exception e)
{
Console.WriteLine("[COPY][ERROR] : Couldn't copy file  : {0} => {1}", file, e.Message);
}
}

Basically you should only catch exceptions which you can handle or which you only need to log/swallow. But you should always catch specific exceptions only. Catching Exception itself is a bad habit so for the SafeFileCopy() this would be for you to change.

• I was aware of the File.Copy() method at the time of writing the application BUT (and that's why I included the context) this method was throwing the same error as my explorer when used : that the file was not accessible and/or corrupted. Which was not the case when manually copying using streams. And since the performance was less than good, I came to post the question :) – Sidewinder94 Mar 8 '16 at 15:03
• Thanks for the rest of your remarks, I will be applying them. – Sidewinder94 Mar 8 '16 at 15:04
• Would you know of any way to speed up the copy between the streams ? Or is it a question better asked on SO ? – Sidewinder94 Mar 8 '16 at 16:01
• Basically you have used a high blocksize and I guess that the bottleneck is your harddisc. You can ask on SO or better search first on SO. – Heslacher Mar 8 '16 at 16:05
• – Heslacher Mar 8 '16 at 16:10

Use File.Copy. They use some lower level libraries that are much faster than copying streams. This improved performance for our application quite a bit.

Here's the code that File.Copy uses to actually copy the file (notice Win32Native.CopyFile):

/// <devdoc>
///    Note: This returns the fully qualified name of the destination file.
/// </devdoc>
[System.Security.SecuritySafeCritical]  // auto-generated
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
internal static String InternalCopy(String sourceFileName, String destFileName, bool overwrite)
{
Contract.Requires(sourceFileName != null);
Contract.Requires(destFileName != null);
Contract.Requires(sourceFileName.Length > 0);
Contract.Requires(destFileName.Length > 0);

String fullSourceFileName = Path.GetFullPathInternal(sourceFileName);
new FileIOPermission(FileIOPermissionAccess.Read, new String[] { fullSourceFileName }, false, false).Demand();
String fullDestFileName = Path.GetFullPathInternal(destFileName);
new FileIOPermission(FileIOPermissionAccess.Write, new String[] { fullDestFileName }, false, false).Demand();

bool r = Win32Native.CopyFile(fullSourceFileName, fullDestFileName, !overwrite);
if (!r)
{
// Save Win32 error because subsequent checks will overwrite this HRESULT.
int errorCode = Marshal.GetLastWin32Error();
String fileName = destFileName;

if (errorCode != Win32Native.ERROR_FILE_EXISTS)
{
// For a number of error codes (sharing violation, path
// not found, etc) we don't know if the problem was with
// the source or dest file.  Try reading the source file.
{
if (handle.IsInvalid)
fileName = sourceFileName;
}

if (errorCode == Win32Native.ERROR_ACCESS_DENIED)
{
if (Directory.InternalExists(fullDestFileName))
throw new IOException(Environment.GetResourceString("Arg_FileIsDirectory_Name", destFileName), Win32Native.ERROR_ACCESS_DENIED, fullDestFileName);
}
}

__Error.WinIOError(errorCode, fileName);
}

return fullDestFileName;
}
• If they're using File.Copy, then why do you need to show the code for it? It would be customary to show how the code is different if you use File.Copy, not how File.Copy itself works. – mdfst13 Mar 10 '16 at 23:04