How should I structure this code to create a maze, solve it with breath-first-search (BFS) and to provide basic navigation movements by 1 step within maze with number of moves required to navigate? Use move along the path, Up, Left, Right, Down.
Below is some code that I mangled together on how to think / approach and figure how to structure python for this BFS algorithm code.
Is anyone open to mentoring on this BFS algorithm navigation maze python structure or provide another more suitable approach to BFS algorithm maze navigation?
import sys
def parse_map(filename):
with open(filename, "r") as f:
return [[char for char in line] for line in f.read().rstrip("\n").split("\n")][3:]
def count_x(house_map):
return sum([ row.count('p') for row in house_map ] )
def printable_house_map(house_map):
return "\n".join(["".join(row) for row in house_map])
def add_x(house_map, row, col):
return house_map[0:row] + [house_map[row][0:col] + ['p',] + house_map[row][col+1:]] + house_map[row+1:]
def successors(house_map):
return [ add_x(house_map, r, c) for r in range(0, len(house_map)) for c in range(0,len(house_map[0])) if house_map[r][c] == '.' ]
def is_goal(house_map, k):
return count_x(house_map) == k
def bfs_graph_search(house_map):
fringe = [initial_house_map]
if house_map.goal_test(node.state):
return fringe
fringe = deque([house_map])
visited = set()
while fringe:
fringe = fringe.popleft()
visited.add(node.state)
for child in node.expand(problem):
if child.state not in fringe and child not in visited:
if house_map.goal_test(child.state):
return child
fringe.append(child)
return None
def solve(initial_house_map,k):
fringe = [initial_house_map]
while len(fringe) > 0:
for new_house_map in successors( fringe.pop() ):
if is_goal(new_house_map,k):
return(new_house_map,True)
fringe.append(new_house_map)
if __name__ == "__main__":
house_map=parse_map('map1.txt')
k = 2
print ("Initial ]house map:\n" + printable_house_map(house_map) + "\n\nSearching for solution...\n")
solution = solve(house_map,k)
print ("Found:")
print (printable_house_map(solution[0]) if solution[1] else "False")
class Agent:
def __init__(self, initial, goal=None):
self.initial = initial
self.goal = goal
def actions(self, state):
raise NotImplementedError
def result(self, state, action):
raise NotImplementedError
def goal_test(self, state):
if isinstance(self.goal, list):
return is_in(state, self.goal)
else:
return state == self.goal
def path_cost(self, c, state1, action, state2):
return c + 1
def value(self, state):
raise NotImplementedError
class FringeGraph:
def __init__(self, state, parent=None, action=None, path_cost=0):
self.state = state
self.parent = parent
self.action = action
self.path_cost = path_cost
self.depth = 0
if parent:
self.depth = parent.depth + 1
def path(self):
node, path_back = self, []
while node:
path_back.append(node)
node = node.parent
return list(reversed(path_back))
def solution(self):
return [node.action for node in self.path()[1:]]
def expand(self, agent):
return [self.child_node(agent, action)
for action in agent.actions(self.state)]
def child_node(self, agent, action):
next_state = agent.result(self.state, action)
next_node = Node(next_state, self, action, problem.path_cost(self.path_cost, self.state, action, next_state))
return next_node
NameError
inbfs_graph_search
withnode
. It's not defined anywhere. I also don't see your classes explicitly used anywhere. Are you importing them or renaming them? It seems like yourAgent
andFringeGraph
classes probably live in a separate module/file. Also, could you include an example of whatmap1.txt
looks like? \$\endgroup\$