Working on below cross river problem, and post my code in Python 2.7 using dynamic programming. Any advice on performance improvement in terms of algorithm time complexity, code bugs or code style advice is appreciated.
More specifically, my idea is,
- build a DP array to represent if we can reach a location by a certain speed;
- when checking whether we are reach a certain location by a certain speed, we check if we can reach (1) location - speed with speed, (2) location - speed with speed + 1, (3) location - speed with speed - 1, if any (1), (2) or (3) is true, it means we can reach a certain location with such specific speed;
- For the last location, if could be reached by any speed, return True
Problem,
Given a string representation of the rocks in the river e.g. "***** * * * * * *", determine whether the river is crossable. Where,
* = landable
= cannot land there
Suppose Initial location: 0 and Initial speed: 0
in each step:
1. choose a new speed from {speed, speed + 1, speed - 1} (but not negative)
2. move speed spaces: loc += speed
3. if I land on water, I fail
4. if I land past end of river, I win
5. otherwise, keep going
For example, below river could be crossed by the first method. So, it should return True.
X~~~~~~~~~~~~~~~~~~~~~_______($)
***** * * * * * *
011 2 3 4 4 3 3 4 (crossed)
01 2 2 (failed)
01111 2 (failed)
Source code in Python 2.7,
from collections import defaultdict
def can_cross_river(river):
# key: (location, speed) tuple,
# value: True or False for whether reachable at a specific location
# with a specific speed
dp = defaultdict(lambda : False)
dp[(0,0)] = True
for i in range(1, len(river)):
if river[i] != '*':
continue
for speed in range(0,i+1):
if dp[(i-speed, speed)] or dp[(i-speed, speed-1)] or dp[(i-speed, speed+1)]:
dp[(i, speed)]= True
if i == len(river) - 1: # reach end of river at any speed is fine
return True
return False
if __name__ == "__main__":
river = "***** * * * * * *" # should return True
#river = "* *" # should return False
print can_cross_river(river)