Timeline for Try-except decorator for classmethods
Current License: CC BY-SA 3.0
5 events
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Jun 2, 2020 at 7:51 | comment | added | M Juckes |
I think you can use the above answer with a slight modification: define your decorator (using the coding advice above) but only use it on the definition of main . You would might still need an additional mechanism to handle errors that can occur during import game (e.g. when importing dependencies) -- but imports could be placed inside the definition of main .
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Sep 3, 2015 at 11:54 | comment | added | Ethan Bierlein |
I agree with all the suggestions here, except for the first one. I can't just do a "top-level" try /except because firstly, we can't just expect the user to wrap their code in a try-except block, and again, errors can occur before a GAME.play_game() is called. See shearofdoom.github.io/Cactus/Docs/v0.2.x-alpha/FirstGame
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Jun 12, 2015 at 14:42 | vote | accept | Ethan Bierlein | ||
Jun 12, 2015 at 10:38 | history | edited | Gareth Rees | CC BY-SA 3.0 |
note about ISO 8601
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Jun 12, 2015 at 10:09 | history | answered | Gareth Rees | CC BY-SA 3.0 |