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Timeline for Artificial Stock Market Algorithm

Current License: CC BY-SA 3.0

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Apr 13, 2017 at 12:46 history edited CommunityBot
replaced http://quant.stackexchange.com/ with https://quant.stackexchange.com/
Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
May 2, 2015 at 21:20 history edited Flambino CC BY-SA 3.0
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May 2, 2015 at 17:43 history edited Flambino CC BY-SA 3.0
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May 2, 2015 at 14:02 history edited Flambino CC BY-SA 3.0
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May 2, 2015 at 13:54 history edited Flambino CC BY-SA 3.0
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May 2, 2015 at 13:53 comment added Flambino @mdc32 I can't say for sure, they were just ideas. Perhaps quant could give you some ideas for how to model it differently (I'm sure there are plenty of stock-simulation models out there). But it really depends heavily on how you want to go about things; what the "game" part is. It could just be a pure roulette, but I imagine you want players to base their decisions on something, hence you'll have to make sure that the game rewards/punishes those decisions in a fair way by steering the prices. And lets not forget the feedback: Trading activity affects price.
May 2, 2015 at 13:36 comment added mdc32 Great feedback - I will update my code with pretty much all of this. I don't know how much I could do with the percentage as I'm taking the real stock values and using the past year maximum and minimum. Also, do you think Quantitative Finance or Game Development would react better? The stock part of it has me leaning towards finance, but the whole game part makes me think game development would be better.
May 2, 2015 at 13:01 history answered Flambino CC BY-SA 3.0