Timeline for Quaternion rotations and preparing matrices for a shader
Current License: CC BY-SA 3.0
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Dec 30, 2014 at 20:30 | comment | added | steven | Thanks for your response. Sorry for the non-readablility on pi/360. I forgot that I had baked in some simplification (in this case 1/2 * pi/180). Point #3: you are absolutely right. | |
Dec 30, 2014 at 0:32 | history | answered | chux | CC BY-SA 3.0 |