Timeline for Game sprite animation
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Oct 4, 2015 at 22:23 | history | edited | Jamal | CC BY-SA 3.0 |
deleted 8 characters in body; edited title
|
Apr 14, 2014 at 17:58 | comment | added | Munkybunky | Anispeed is used as a counter, when it hits animaxspeed then we change the animation to the next frame. Otherwise the animation is as fast as the computer can go. | |
Apr 14, 2014 at 7:13 | answer | added | Vogel612 | timeline score: 7 | |
Apr 14, 2014 at 7:08 | comment | added | Vogel612 | quick question, why do you need to reset the anispeed when increasing the animationframe by one? I don't understand why you do this... Your posted code also misses the closing brace. !! | |
Apr 14, 2014 at 7:00 | history | edited | Jamal | CC BY-SA 3.0 |
deleted 2 characters in body
|
Apr 14, 2014 at 6:51 | history | asked | Munkybunky | CC BY-SA 3.0 |