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Timeline for Game sprite animation

Current License: CC BY-SA 3.0

6 events
when toggle format what by license comment
Oct 4, 2015 at 22:23 history edited Jamal CC BY-SA 3.0
deleted 8 characters in body; edited title
Apr 14, 2014 at 17:58 comment added Munkybunky Anispeed is used as a counter, when it hits animaxspeed then we change the animation to the next frame. Otherwise the animation is as fast as the computer can go.
Apr 14, 2014 at 7:13 answer added Vogel612 timeline score: 7
Apr 14, 2014 at 7:08 comment added Vogel612 quick question, why do you need to reset the anispeed when increasing the animationframe by one? I don't understand why you do this... Your posted code also misses the closing brace. !!
Apr 14, 2014 at 7:00 history edited Jamal CC BY-SA 3.0
deleted 2 characters in body
Apr 14, 2014 at 6:51 history asked Munkybunky CC BY-SA 3.0