Now I'm wonderngwondering: Is this good Ruby code? If not, how would a "Rubyist" write this method? And possibly: Why? I'm also not so happy about the amount of duplicate code but can't think
of a better Rubyish way.
Thanks for your reviews!
EDIT: The updated method to review (updated upon glebm's feedback)
def score(dice)
patterns = {[1,1,1]=>1000, [2,2,2]=>200, [3,3,3]=>300, [4,4,4]=>400,
[5,5,5]=>500, [6,6,6]=>600, 1=>100, 5=>50}
sorted = dice.sort
triple = patterns[sorted[0..2]]
single = patterns[sorted[0]]
if triple
partial_score = triple
rest = sorted[3..-1]
elsif single
partial_score = single
rest = sorted[1..-1]
else
partial_score = 0
rest = sorted[1..-1]
end
if rest
partial_score + score(rest)
else
partial_score
end
end
The original method to review
def score(dice) #dice is an array of numbers, i.e. [3,4,5,3,3]
return 0 if(dice == [] || dice == nil)
dice.sort!
return 1000 + score(dice[3..-1]) if(dice[0..2] == [1,1,1])
return 600 + score(dice[3..-1]) if(dice[0..2] == [6,6,6])
return 500 + score(dice[3..-1]) if(dice[0..2] == [5,5,5])
return 400 + score(dice[3..-1]) if(dice[0..2] == [4,4,4])
return 300 + score(dice[3..-1]) if(dice[0..2] == [3,3,3])
return 200 + score(dice[3..-1]) if(dice[0..2] == [2,2,2])
return 100 + score(dice[1..-1]) if(dice[0] == 1)
return 50 + score(dice[1..-1]) if(dice[0] == 5)
return 0 + score(dice[1..-1]);
end
**Some background (if needed)Some background (if needed)
# Greed is a dice game where you roll up to five dice to accumulate
# points. A greed roll is scored as follows:
#
# * A set of three ones is 1000 points
#
# * A set of three numbers (other than ones) is worth 100 times the
# number. (e.g. three fours is 400 points).
#
# * A one (that is not part of a set of three) is worth 100 points.
#
# * A five (that is not part of a set of three) is worth 50 points.
#
# * Everything else is worth 0 points.
#
#
# Examples:
#
# score([1,1,1,5,1]) => 1150 points
# score([2,3,4,6,2]) => 0 points
# score([3,4,5,3,3]) => 350 points
# score([1,5,1,2,4]) => 250 points
#
# More scoring examples are given in the tests below:
class AboutScoringProject < EdgeCase::Koan
def test_score_of_an_empty_list_is_zero
assert_equal 0, score([])
end
def test_score_of_a_single_roll_of_5_is_50
assert_equal 50, score([5])
end
def test_score_of_a_single_roll_of_1_is_100
assert_equal 100, score([1])
end
def test_score_of_a_single_roll_of_1_is_100
assert_equal 200, score([1,1])
end
def test_score_of_multiple_1s_and_5s_is_the_sum_of_individual_scores
assert_equal 300, score([1,5,5,1])
end
def test_score_of_single_2s_3s_4s_and_6s_are_zero
assert_equal 0, score([2,3,4,6])
end
def test_score_of_a_triple_1_is_1000
assert_equal 1000, score([1,1,1])
end
def test_score_of_other_triples_is_100x
assert_equal 200, score([2,2,2])
assert_equal 300, score([3,3,3])
assert_equal 400, score([4,4,4])
assert_equal 500, score([5,5,5])
assert_equal 600, score([6,6,6])
end
def test_score_of_mixed_is_sum
assert_equal 250, score([2,5,2,2,3])
assert_equal 550, score([5,5,5,5])
end
def test_score_of_a_triple_1_is_1000A
assert_equal 1150, score([1,1,1,5,1])
end
def test_score_of_a_triple_1_is_1000B
assert_equal 350, score([3,4,5,3,3])
end
def test_score_of_a_triple_1_is_1000C
assert_equal 250, score([1,5,1,2,4])
end
end
EDIT: The updated method
def score(dice)
patterns = {[1,1,1]=>1000, [2,2,2]=>200, [3,3,3]=>300, [4,4,4]=>400,
[5,5,5]=>500, [6,6,6]=>600, 1=>100, 5=>50}
sorted = dice.sort
triple = patterns[sorted[0..2]]
single = patterns[sorted[0]]
if triple
partial_score = triple
rest = sorted[3..-1]
elsif single
partial_score = single
rest = sorted[1..-1]
else
partial_score = 0
rest = sorted[1..-1]
end
if rest
partial_score + score(rest)
else
partial_score
end
end