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Timeline for Tetris logic for interview

Current License: CC BY-SA 4.0

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Oct 2 at 2:21 comment added STerliakov Since it's a quick interview question, I'd completely get rid of rotation implementation and just hardcode four positions per element. It's difficult to get rotation correct without tests and running code, as you might have noticed, and there are only few pieces in tetris - no harm from just hardcoding them.
Oct 1 at 11:30 answer added toolic timeline score: 3
Oct 1 at 11:30 history edited toolic CC BY-SA 4.0
deleted 1 character in body; edited tags
Sep 30 at 20:19 vote accept charlielao
Sep 30 at 20:15 comment added charlielao it's an interview question implementing some aspects of the Tetris game, including rotate, move left/right and clear rows; I meant to get some feedback on my interview performance so the codes are not really complete with test cases and runnable examples etc. Apologies for the confusion.
Sep 30 at 14:19 comment added ggorlen What is the specification/purpose of this? In other words, can you elaborate on what exact "tetris logic" is to be implemented here? Are there tests, or how are these classes used?
Sep 30 at 12:26 answer added konijn timeline score: 3
Sep 30 at 8:14 history edited Toby Speight CC BY-SA 4.0
Summarise the purpose, not the concerns, in the title; fix code fence
S Sep 30 at 6:42 review First questions
Sep 30 at 6:47
S Sep 30 at 6:42 history asked charlielao CC BY-SA 4.0