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The code looks good and well-organized. Here are a few suggestions:

  • Use constconst wherever possible to make the code more readable and safe. For example, in checkWinner()checkWinner() and isUserInputValid()isUserInputValid(), the function parameters can be marked constconst.
  • Use range-based forfor loop wherever possible to make the code more readable and safe. For example, in isUserInputValid()isUserInputValid(), the forfor loop can be replaced with a range-based forfor loop.
  • Use enum instead of std::vectorstd::stringstd::vector<std::string> for game options. This makes the code more readable and safer.
  • Use auto wherever possible to make the code more readable and safer. For example, in checkWinner()checkWinner(), the return type can be replaced with autoauto.
  • Avoid using using namespace stdnamespace std as it is considered bad practice.
  • Add error handling to the code, for example, in case of invalid user input.

The code looks good and well-organized. Here are a few suggestions:

  • Use const wherever possible to make the code more readable and safe. For example, in checkWinner() and isUserInputValid(), the function parameters can be marked const.
  • Use range-based for loop wherever possible to make the code more readable and safe. For example, in isUserInputValid(), the for loop can be replaced with a range-based for loop.
  • Use enum instead of std::vectorstd::string for game options. This makes the code more readable and safer.
  • Use auto wherever possible to make the code more readable and safer. For example, in checkWinner(), the return type can be replaced with auto.
  • Avoid using using namespace std as it is considered bad practice.
  • Add error handling to the code, for example, in case of invalid user input.

The code looks good and well-organized. Here are a few suggestions:

  • Use const wherever possible to make the code more readable and safe. For example, in checkWinner() and isUserInputValid(), the function parameters can be marked const.
  • Use range-based for loop wherever possible to make the code more readable and safe. For example, in isUserInputValid(), the for loop can be replaced with a range-based for loop.
  • Use enum instead of std::vector<std::string> for game options. This makes the code more readable and safer.
  • Use auto wherever possible to make the code more readable and safer. For example, in checkWinner(), the return type can be replaced with auto.
  • Avoid using using namespace std as it is considered bad practice.
  • Add error handling to the code, for example, in case of invalid user input.
Source Link

The code looks good and well-organized. Here are a few suggestions:

  • Use const wherever possible to make the code more readable and safe. For example, in checkWinner() and isUserInputValid(), the function parameters can be marked const.
  • Use range-based for loop wherever possible to make the code more readable and safe. For example, in isUserInputValid(), the for loop can be replaced with a range-based for loop.
  • Use enum instead of std::vectorstd::string for game options. This makes the code more readable and safer.
  • Use auto wherever possible to make the code more readable and safer. For example, in checkWinner(), the return type can be replaced with auto.
  • Avoid using using namespace std as it is considered bad practice.
  • Add error handling to the code, for example, in case of invalid user input.