Timeline for 2D Minecraft - infinite chunk system
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Jun 2, 2023 at 4:49 | history | protected | Mast♦ | ||
May 25, 2023 at 6:41 | history | edited | Sᴀᴍ Onᴇᴌᴀ♦ |
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May 24, 2023 at 21:58 | vote | accept | coder | ||
S May 24, 2023 at 21:58 | history | bounty ended | coder | ||
S May 24, 2023 at 21:58 | history | notice removed | coder | ||
May 24, 2023 at 20:05 | answer | added | Ξένη Γήινος | timeline score: 2 | |
S May 21, 2023 at 8:04 | history | bounty started | coder | ||
S May 21, 2023 at 8:04 | history | notice added | coder | Draw attention | |
May 19, 2023 at 0:39 | comment | added | coder | ok good idea :) | |
May 19, 2023 at 0:29 | comment | added | J_H |
When handle_events() returns a 0 / 1 int it looks like C code. But this is python, where a predicate can return a True / False bool , and mypy would be happy to check that for you. The while True: loop would more naturally be a while handle_events(): loop.
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May 19, 2023 at 0:03 | history | asked | coder | CC BY-SA 4.0 |