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Timeline for A Text-Based Game

Current License: CC BY-SA 4.0

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Nov 20, 2022 at 6:00 history tweeted twitter.com/StackCodeReview/status/1594208932347641856
Nov 20, 2022 at 0:54 vote accept Voreto Robert
Nov 20, 2022 at 0:40 history became hot network question
Nov 19, 2022 at 23:33 answer added Arcanist Lupus timeline score: 11
Nov 19, 2022 at 18:49 history edited Sᴀᴍ Onᴇᴌᴀ CC BY-SA 4.0
Remove thanks in advance - we say thanks by voting- see https://codereview.stackexchange.com/help/someone-answers
Nov 19, 2022 at 16:47 comment added Voreto Robert @Josiah That's OK because in the game you only need to fight once with every enemy until you get to the boss.
Nov 19, 2022 at 16:43 comment added Josiah I don't have time for a full review right now, but wanted to mention one possible bug. You keep using the pattern of loot = random.randint(0, 2). That random call will get run once at class definition, which means that all your gnomes will have the same amount of loot as all other gnomes. If that isn't what you want, you'll need to move the randint call somewhere that gets run repeatedly, such as an __init__ method.
Nov 19, 2022 at 16:40 history edited Voreto Robert
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S Nov 19, 2022 at 16:34 review First questions
Nov 19, 2022 at 18:49
S Nov 19, 2022 at 16:34 history asked Voreto Robert CC BY-SA 4.0