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Timeline for Monty Hall simulation - OOP

Current License: CC BY-SA 4.0

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Jun 5, 2021 at 18:05 vote accept henryn
Jun 5, 2021 at 18:05 comment added henryn This is excellent, a very thorough answer. I like your suggestion of starting out by thinking about the visible behaviors before diving into code. Looking back at my initial implementation with that in mind (i.e. that a player does two things - pick a door and switch/stick), it looks to me like I was writing Contestant as a mini-procedural program rather than a class. I also didn't know about abstract classes and I really like how that works with defining each player, so I'll definitely look into that further. A lot to think about but all really helpful - thanks for your time!
Jun 5, 2021 at 16:57 review First posts
Jun 5, 2021 at 20:55
Jun 5, 2021 at 16:52 history answered delphinus CC BY-SA 4.0