Any suggestions or improvements you would suggest to improve this code? In particular, any code to make the snake move more smoothly and make the cursor disappear.
#include <iostream.h>
#include <conio.h>
#include <stdlib.h>
#include <dos.h>
unsigned long int score, high_score = 0;
const int no_rows = 22, no_columns = 77, head_position = 0;
char choice, token, token_food, key_press, direction_head, overlay;
char board[no_rows][no_columns];
unsigned int i, j, k, snake_length, grow, crash;
struct position
{
int row;
int column;
} head_map[no_rows * no_columns], food, temp1, temp2;
void Initialize()
{
start:
clrscr();
cout << "\t\t\t\tWELCOME TO SNAKE GAME\n\n\n";
cout << "Choose the Body of the Snake(Enter a symbol):\n";
cin >> token;
cout << "\nChoose the Food of the Snake(Enter a symbol):\n";
cin >> token_food;
if(token_food == token)
{
clrscr();
cout << "\nDon't use the same symbols for food and body of the snake!!!\n\n\n";
goto start;
}
cout << "\n\nUP\t-\tW\nDOWN\t-\tS\nRIGHT\t-\tD\nLEFT\t-\tA\n\n\nARE YOU
READY(Y / N) ?? \n";
cin >> choice;
for (i = 0; i < no_rows; i++)
{
for (j = 0; j < no_columns; j++)
board[i][j] = ' ';
}
head_map[0].row = no_rows / 2;
head_map[0].column = no_columns / 2;
board[head_map[0].row][head_map[0].column] = token;
direction_head = 'R';
snake_length = 1;
grow = crash = score = 0;
}
void Food()
{
do
{
food.row = rand() % no_rows;
food.column = rand() % no_columns;
}
while(board[food.row][food.column] == token);
board[food.row][food.column] = token_food;
}
void Display()
{
clrscr();
for(k = 0; k < (no_columns + 2); k++)
cout << "-";
cout << endl;
for(i = 0; i < no_rows; i++)
{
cout << "|";
for(j = 0; j < no_columns; j++)
cout << board[i][j];
cout << "|" << endl;
}
for(k = 0; k < (no_columns + 2); k++)
cout << "-";
cout << "\t\t\t\t\t SCORE :" << score;
}
void Input()
{
if(kbhit())
{
key_press = getch();
if((key_press == 'd' || key_press == 'D') && (key_press != 'a' || key_press != 'A') && (direction_head != 'L'))
direction_head = 'R';
if((key_press == 's' || key_press == 'S') && (key_press != 'w' || key_press != 'W') && (direction_head != 'U'))
direction_head = 'D';
if((key_press == 'a' || key_press == 'A') && (key_press != 'd' || key_press != 'D') && (direction_head != 'R'))
direction_head = 'L';
if((key_press == 'w' || key_press == 'W') && (key_press != 's' || key_press != 'S') && (direction_head != 'D'))
direction_head = 'U';
if(key_press == 'p' || key_press == 'P')
delay(5000);
}
temp1 = head_map[head_position];
board[head_map[head_position].row][head_map[head_position].column] = ' ';
switch(direction_head)
{
case 'R':
{
if(head_map[head_position].column == no_columns)
crash = 1;
overlay = board[head_map[head_position].row][++head_map[head_position].column];
break;
}
case 'L':
{
if(head_map[head_position].column == 0)
crash = 1;
overlay = board[head_map[head_position].row][--head_map[head_position].column];
break;
}
case 'D':
{
if(head_map[head_position].row == no_rows)
crash = 1;
overlay = board[++head_map[head_position].row][head_map[head_position].column];
break;
}
case 'U':
{
if(head_map[head_position].row == 0)
crash = 1;
overlay = board[--head_map[head_position].row][head_map[head_position].column];
break;
}
default:
break;
}
}
void Move()
{
board[head_map[head_position].row][head_map[head_position].column] = token;
for(i = 1; i < snake_length; i++)
{
temp2 = head_map[i];
head_map[i] = temp1;
board[head_map[i].row][head_map[i].column] = token;
board[temp2.row][temp2.column] = ' ';
temp1 = temp2;
}
if(grow == 1)
{
head_map[i] = temp1;
board[head_map[i].row][head_map[i].column] = token;
++snake_length;
score += 10;
Food();
grow = 0;
}
}
void Change()
{
if(overlay == token)
crash = 1;
if(overlay == token_food)
grow = 1;
}
void Game_over()
{
getch();
clrscr();
cout << "\n\n\n\n\n\n\n\n\n\n\t\t\t\tGAME OVER!!!\n\t\t\t\tFINAL SCORE: " << score;
if(score > high_score)
{
high_score = score;
cout << "\n\t\t\tYOU BEAT THE HIGH SCORE!!!";
}
else
{
if(score == high_score)
cout << "\n\t\t\tYOU TIED THE HIGH SCORE!!!";
else
cout << "\n\t\t\tHIGH SCORE: " << high_score;
}
getch();
clrscr();
cout << "\n\n\n\n\n\n\n\n\n\n\n\t\t\tDO YOU WANT TO CONTINUE(Y/N)??\n\t\t\t\t\t";
cin >> choice;
getch();
}
int main()
{
do
{
Initialize();
Food();
Display();
do
{
Input();
Change();
if(crash == 1)
break;
Move();
delay(200);
Display();
}
while(crash != 1);
Game_over();
}
while(choice == 'Y' || choice == 'y');
return 0;
}