Timeline for Making a grid for collision detection in a game that wraps
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Sep 11, 2019 at 10:11 | vote | accept | Shuri2060 | ||
Sep 10, 2019 at 13:02 | comment | added | Shuri2060 | @GabrielRohweder I use AABB to determine which grid cells they intersect. I think its faster (since most objects will be smaller than 1 cell) | |
Sep 10, 2019 at 7:34 | answer | added | Blindman67 | timeline score: 3 | |
Sep 10, 2019 at 0:53 | comment | added | Gabriel Rohweder | You say that all objects are circles. If this is true than why are you using AABB? Point/Circle collision is much faster. | |
Sep 9, 2019 at 17:11 | comment | added | Shuri2060 | It becomes this when written out hasteb.in/apubudet.js | |
Sep 9, 2019 at 15:47 | history | edited | Shuri2060 | CC BY-SA 4.0 |
added 250 characters in body
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Sep 9, 2019 at 15:41 | history | asked | Shuri2060 | CC BY-SA 4.0 |