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Timeline for Simple game loop using SDL

Current License: CC BY-SA 4.0

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Jun 10, 2020 at 13:24 history edited CommunityBot
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Jun 9, 2018 at 12:39 comment added hoffmale @IoanThomas: Well, if this would be the final product, the coupling could be considered ok. However, since this is just the base for future progress, if not adressed now it will soon be too deeply rooted to easily refactor out.
Jun 9, 2018 at 12:26 vote accept CommunityBot
Jun 9, 2018 at 12:26 comment added user162687 Thanks for the answer. I didn't know that even a simple setup like this already has quite tight coupling. I will definitely try to put separate logic into different systems and I will have a look at the talk you suggested.
Jun 9, 2018 at 12:07 history edited hoffmale CC BY-SA 4.0
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Jun 9, 2018 at 6:30 history edited hoffmale CC BY-SA 4.0
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Jun 9, 2018 at 0:56 comment added hoffmale If interested in modern C++ facilities that help with correctness and memory management, this CppCon talk by Herb Sutter might be interesting.
Jun 9, 2018 at 0:52 history answered hoffmale CC BY-SA 4.0