Timeline for Simple game loop using SDL
Current License: CC BY-SA 4.0
8 events
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Jun 10, 2020 at 13:24 | history | edited | CommunityBot |
Commonmark migration
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Jun 9, 2018 at 12:39 | comment | added | hoffmale | @IoanThomas: Well, if this would be the final product, the coupling could be considered ok. However, since this is just the base for future progress, if not adressed now it will soon be too deeply rooted to easily refactor out. | |
Jun 9, 2018 at 12:26 | vote | accept | CommunityBot | ||
Jun 9, 2018 at 12:26 | comment | added | user162687 | Thanks for the answer. I didn't know that even a simple setup like this already has quite tight coupling. I will definitely try to put separate logic into different systems and I will have a look at the talk you suggested. | |
Jun 9, 2018 at 12:07 | history | edited | hoffmale | CC BY-SA 4.0 |
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Jun 9, 2018 at 6:30 | history | edited | hoffmale | CC BY-SA 4.0 |
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Jun 9, 2018 at 0:56 | comment | added | hoffmale | If interested in modern C++ facilities that help with correctness and memory management, this CppCon talk by Herb Sutter might be interesting. | |
Jun 9, 2018 at 0:52 | history | answered | hoffmale | CC BY-SA 4.0 |