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Apr 12, 2018 at 13:43 answer added Flater timeline score: 2
Apr 10, 2018 at 19:33 comment added Smith Not using Unity. Did a bit of math and was able to change the whiles into ifs. Thank you both.
Apr 10, 2018 at 8:28 comment added maxb If you're using Unity, I'd suggest using Mathf instead of Math, since it is designed for 32 bit floats. Other than that, your while loops are the only bottlenecks, as @juvian noted. Without them, my guess is that the code runs in <1ms.
Apr 9, 2018 at 20:20 comment added juvian while (endDuration < unit.ForeSwing) loop can be removed with a bit of math, not sure how many times can the loop iterate to check if its worth removing
Apr 9, 2018 at 18:24 history tweeted twitter.com/StackCodeReview/status/983410259980103680
Apr 9, 2018 at 14:03 review First posts
Apr 9, 2018 at 14:50
Apr 9, 2018 at 13:58 history asked Smith CC BY-SA 3.0