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Timeline for Ruby & OOP: FizzBuzz Game

Current License: CC BY-SA 3.0

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Aug 11, 2017 at 9:38 comment added Jonah I don't say this to be mean, but it should be said because it's important that you know it: this code is comedically over-engineered. You really need to ask yourself why you would ever want something like this when you can write something like this
Aug 5, 2017 at 22:52 comment added Mark Thomas I agree with Zack. This is a trivial problem and can be solved in one line of Ruby. The OO structure seems forced and a little too Java flavored. There's just no way to reason about the OO unless the problem gets a bit more sophisticated. Learning OO includes knowing when not to use it :)
Aug 1, 2017 at 19:53 answer added Zack timeline score: 2
Aug 1, 2017 at 19:41 history edited 200_success
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Aug 1, 2017 at 14:14 history edited Ovidiu CC BY-SA 3.0
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Aug 1, 2017 at 13:10 comment added Ovidiu I want an object oriented approach, more than that not really.
Aug 1, 2017 at 12:53 comment added Mast Is there a reason you went for this specific approach?
Aug 1, 2017 at 12:47 review First posts
Aug 1, 2017 at 13:57
Aug 1, 2017 at 12:42 history asked Ovidiu CC BY-SA 3.0