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Apr 4, 2017 at 17:59 comment added Igor Soloydenko Let us continue this discussion in chat.
Apr 4, 2017 at 17:53 comment added Igor Soloydenko @OrthoHomeDefense I just updated the answer with a bit more polished variant of code
Apr 4, 2017 at 17:52 history edited Igor Soloydenko CC BY-SA 3.0
Polished the code as per t3chb0t's comment
Apr 4, 2017 at 16:38 comment added Train @IgorSoloydenko :) Even so, This is a great example to work off of.
Apr 4, 2017 at 16:30 comment added Igor Soloydenko @OrthoHomeDefense once again. please carefully check the code for correctness. Assume that I wrote the sketch while being drunk :)
Apr 4, 2017 at 16:28 comment added Train I have to say this is pretty much exactly what I wanted but didn't know how to accomplish. Thank you very much!
Apr 4, 2017 at 16:26 vote accept Train
Apr 4, 2017 at 16:14 comment added Igor Soloydenko @t3chb0t I agree! Nulls are evil in many many cases including this one. The thing you just mentioned is a nice new trick for me -- will use it in my project. P.S. I really need to get to my compiler so that I don't post answers with Disclaimers.
Apr 4, 2017 at 16:12 history edited Igor Soloydenko CC BY-SA 3.0
typo
Apr 4, 2017 at 16:09 comment added t3chb0t I'd made the IProjectTree<T> derive from IEnumerable<T> so that you don't have to check the targetTree.Children == null but just use !targetTree.Any() etc. It's easier to work without nulls and I think here they can be avoided.
Apr 4, 2017 at 15:57 history answered Igor Soloydenko CC BY-SA 3.0