Timeline for Checking whether a bullet has hit a Space Invader
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Mar 6, 2017 at 19:50 | vote | accept | Guy W | ||
Mar 6, 2017 at 19:51 | |||||
Mar 6, 2017 at 17:31 | answer | added | Marc Rohloff | timeline score: 1 | |
Mar 6, 2017 at 17:13 | comment | added | Marc Rohloff | However your collision detection is treating them as squares, i.e. you treat the position InvaderX+15, InvaderY+15 as a collision though strictly speaking this does not fall inside a circle of 15 pixels diameter (though it might well not be noticeable and most games fudge detection a bit for both performance and user experience reasons) | |
Mar 5, 2017 at 22:17 | answer | added | user101048 | timeline score: 1 | |
Mar 5, 2017 at 15:07 | comment | added | Guy W | @200_success - Yeah :) I made them as simple circles | |
Mar 5, 2017 at 13:18 | comment | added | 200_success | Just to clarify… are these invaders circular? | |
Mar 5, 2017 at 13:15 | history | edited | 200_success | CC BY-SA 3.0 |
deleted 13 characters in body; edited tags; edited title; added 89 characters in body
|
Mar 5, 2017 at 13:04 | review | First posts | |||
Mar 5, 2017 at 13:23 | |||||
Mar 5, 2017 at 13:02 | history | asked | Guy W | CC BY-SA 3.0 |