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Mar 6, 2017 at 19:50 vote accept Guy W
Mar 6, 2017 at 19:51
Mar 6, 2017 at 17:31 answer added Marc Rohloff timeline score: 1
Mar 6, 2017 at 17:13 comment added Marc Rohloff However your collision detection is treating them as squares, i.e. you treat the position InvaderX+15, InvaderY+15 as a collision though strictly speaking this does not fall inside a circle of 15 pixels diameter (though it might well not be noticeable and most games fudge detection a bit for both performance and user experience reasons)
Mar 5, 2017 at 22:17 answer added user101048 timeline score: 1
Mar 5, 2017 at 15:07 comment added Guy W @200_success - Yeah :) I made them as simple circles
Mar 5, 2017 at 13:18 comment added 200_success Just to clarify… are these invaders circular?
Mar 5, 2017 at 13:15 history edited 200_success CC BY-SA 3.0
deleted 13 characters in body; edited tags; edited title; added 89 characters in body
Mar 5, 2017 at 13:04 review First posts
Mar 5, 2017 at 13:23
Mar 5, 2017 at 13:02 history asked Guy W CC BY-SA 3.0