Timeline for Optimizing rendering with a lot of transformations and save/restore
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jul 15, 2020 at 13:59 | history | edited | Sᴀᴍ Onᴇᴌᴀ♦ | CC BY-SA 4.0 |
update wording
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Jul 12, 2020 at 7:25 | history | edited | Sᴀᴍ Onᴇᴌᴀ♦ | CC BY-SA 4.0 |
update wording
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Jul 12, 2020 at 7:23 | answer | added | Sᴀᴍ Onᴇᴌᴀ♦ | timeline score: 4 | |
Dec 28, 2018 at 6:00 | history | tweeted | twitter.com/StackCodeReview/status/1078531117907628032 | ||
Nov 14, 2016 at 18:15 | comment | added | Joshua Dawson | If it's graphics intensive, WebGL might be a better option since it can take advantage of the user's GPU. It has a pretty steep learning curve, but it should help dramatically. | |
Nov 13, 2016 at 11:51 | history | edited | Derek 朕會功夫 | CC BY-SA 3.0 |
edited title
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Nov 13, 2016 at 11:41 | history | edited | Derek 朕會功夫 | CC BY-SA 3.0 |
added 81 characters in body
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Nov 13, 2016 at 11:32 | history | edited | Derek 朕會功夫 | CC BY-SA 3.0 |
added 136 characters in body
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Nov 13, 2016 at 11:25 | history | edited | Derek 朕會功夫 | CC BY-SA 3.0 |
added 312 characters in body
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Nov 13, 2016 at 11:06 | history | asked | Derek 朕會功夫 | CC BY-SA 3.0 |