Timeline for Macro for rounding with variable precision
Current License: CC BY-SA 3.0
16 events
when toggle format | what | by | license | comment | |
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Jan 6, 2018 at 1:46 | history | edited | Jamal | CC BY-SA 3.0 |
deleted 77 characters in body; edited tags
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Sep 8, 2016 at 14:33 | comment | added | Ped7g | It's sort of funny how many answers you got, while the fundamental problem remains, your code does not do, what you think it does. :) | |
Sep 8, 2016 at 14:30 | answer | added | Ped7g | timeline score: 2 | |
Sep 8, 2016 at 4:56 | vote | accept | Elmi | ||
Sep 7, 2016 at 18:22 | answer | added | Jerry Coffin | timeline score: 0 | |
Sep 7, 2016 at 16:20 | comment | added | Loki Astari |
You lost me at Macro . There is no reason to use such arcane tricks in modern C++ there are much better techniques (called functions). Are there better yes just looks a <cmath> for rounding functions trunc() ceil() floor() round() . All the difference specializations for rounding are already provided and implemented in the fastest way for your specific platform. All you would need to do is add the bit to cope with the number of digits.
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Sep 7, 2016 at 13:47 | comment | added | user34867 |
Rounding by adding/subtracting 0.5 is incorrect. It does not produce correct results for a large number of floats.
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Sep 7, 2016 at 13:17 | history | edited | 200_success | CC BY-SA 3.0 |
deleted 11 characters in body; edited tags; edited title
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Sep 7, 2016 at 12:50 | answer | added | ChatterOne | timeline score: 2 | |
Sep 7, 2016 at 12:32 | answer | added | pacmaninbw♦ | timeline score: 1 | |
Sep 7, 2016 at 12:28 | comment | added | Elmi | Sorry, I added it! | |
Sep 7, 2016 at 12:27 | history | edited | Elmi | CC BY-SA 3.0 |
added missing define SIGN
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Sep 7, 2016 at 12:24 | comment | added | Martin R | What is CNCO_SIGN? My compiler (Clang) does not know that. | |
Sep 7, 2016 at 12:09 | history | edited | Elmi |
edited tags
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Sep 7, 2016 at 11:45 | review | First posts | |||
Sep 7, 2016 at 12:02 | |||||
Sep 7, 2016 at 11:43 | history | asked | Elmi | CC BY-SA 3.0 |