Timeline for Unexpected Low FPS while drawing images
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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May 23, 2017 at 12:40 | history | edited | CommunityBot |
replaced http://stackoverflow.com/ with https://stackoverflow.com/
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Jul 1, 2016 at 20:07 | history | edited | Justin | CC BY-SA 3.0 |
added 180 characters in body
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Jul 1, 2016 at 20:02 | history | edited | Justin | CC BY-SA 3.0 |
added 180 characters in body
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Jun 29, 2016 at 21:15 | vote | accept | Colourfit | ||
Jun 29, 2016 at 16:34 | comment | added | Colourfit | ok, so far I had an improvement of 20 FPS then. This is great :) You've helped me so much :D Thank you! | |
Jun 29, 2016 at 16:32 | comment | added | Justin | @JammehCarr That's odd. I guess don't use it then | |
Jun 29, 2016 at 16:30 | comment | added | Colourfit | It works but its giving me less fps? From ~50 to ~30 now | |
Jun 29, 2016 at 16:17 | comment | added | Justin | @JammehCarr In Eclipse, on the run dropdown, click "Run Configurations". Under your Java Application configurations, click on the "arguments" tab. Add that there | |
Jun 29, 2016 at 15:56 | comment | added | Colourfit | How to do this in eclipse? I cant seem to find it. | |
Jun 29, 2016 at 14:33 | comment | added | Justin |
@JammehCarr It's a compiler option. If you are manually compiling, you type javac -Dsun.java2d.opengl=True whatever.java . In your IDE, find the build preferences and look for "compiler options". At some place they allow arbitrary compiler options; this can be put in there.
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Jun 29, 2016 at 10:37 | comment | added | Colourfit |
How to enable open GL with -Dsun.java2d.opengl=True ? Can you provide an example please?
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Jun 29, 2016 at 0:26 | history | answered | Justin | CC BY-SA 3.0 |