Skip to main content

Timeline for AI Tetris-like game

Current License: CC BY-SA 3.0

6 events
when toggle format what by license comment
May 7, 2016 at 5:29 history edited Jamal CC BY-SA 3.0
added 2 characters in body; edited title
May 6, 2016 at 22:16 vote accept PascalVKooten
May 6, 2016 at 19:52 answer added Loki Astari timeline score: 4
May 6, 2016 at 19:41 comment added Loki Astari It's hard to tell you don't provide the type information on a lot of objects. But one thing that is majorly different between the languages is names. In pythong a name is a reference to an object. In C++ objects are named and distinct (thus when pushing them you are making copies (which can be expensive)). In these cases you should be passing pointers or references depending on the situation. Can you post the class definition of Board COO Budies and anything else relevant.
May 6, 2016 at 17:38 history edited PascalVKooten CC BY-SA 3.0
added 73 characters in body
May 6, 2016 at 16:46 history asked PascalVKooten CC BY-SA 3.0