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Timeline for RPG Currency System

Current License: CC BY-SA 3.0

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Mar 18, 2016 at 8:21 comment added Niels I'm sorry but i fail to see why you would split the value of gold in your game logic while not using the actual coins for something like weight. Which from the lack of hard rounding and the use of a basevalue you seem not to do. So why not just use and store your base value and have your front-end sort it out, all the user will experience is that he or she will likely see an image of a coin where in normal currency a dot or comma would be. (1,000,000 becomes (g)1(s)000(c)000) In my opinion you could trivialize your issue by adressing this on the front-end.
Mar 17, 2016 at 13:09 comment added Krythic It was a design decision.
Mar 17, 2016 at 8:05 review First posts
Mar 17, 2016 at 8:39
Mar 17, 2016 at 8:04 history answered Niels CC BY-SA 3.0