Timeline for Struct implementation of immutable Maybe<T> monad
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Apr 5, 2016 at 14:52 | answer | added | Mathieu Guindon | timeline score: 4 | |
Apr 5, 2016 at 13:09 | answer | added | Nikita B | timeline score: 6 | |
Mar 14, 2016 at 9:53 | history | tweeted | twitter.com/StackCodeReview/status/709316499241041924 | ||
Feb 15, 2016 at 23:35 | comment | added | Pieter Geerkens | My apologies for the code occasionally running off to the right- this is the code exactly as I have it in Visual Studio, and I believe in attempting to always keep ///<summary></summary> tags on one line, as recommended in the .NET standard, and readable without expanding. An additional motivation for the struct implementation was the use of collection objects in my game project with both strings and ints as keys, with a Code Analysis guarantee of being not null. I was getting lost in the null checks, leading to this development. | |
Feb 15, 2016 at 23:31 | history | edited | Pieter Geerkens | CC BY-SA 3.0 |
Corrected error in ` != ` operator.
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Feb 15, 2016 at 0:09 | history | edited | Jamal | CC BY-SA 3.0 |
deleted 16 characters in body; edited title
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Feb 15, 2016 at 0:03 | history | edited | Pieter Geerkens | CC BY-SA 3.0 |
edited title
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Feb 14, 2016 at 23:54 | history | asked | Pieter Geerkens | CC BY-SA 3.0 |