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Jan 7, 2016 at 18:43 answer added glampert timeline score: 3
Jan 7, 2016 at 18:35 answer added Barry timeline score: 8
Jan 7, 2016 at 18:35 comment added sydan Thank you! That is a good piece of advice! Would I need to use std::move to put entities into the std::vector structures when an entity is added?
Jan 7, 2016 at 18:29 comment added Loki Astari std::unique_ptr is your friend and has basically no overhead that is not needed (ie any overhead it adds is overhead that you need to add manually with a raw pointer). Without it your code has no owership semantics and will basically cause problems becuase you don't know who owns an object.
Jan 7, 2016 at 18:08 history edited glampert CC BY-SA 3.0
Fixed typos.
Jan 7, 2016 at 18:02 history edited 200_success
edited tags
Jan 7, 2016 at 18:01 history edited sydan CC BY-SA 3.0
Expanding on my original question.
Jan 7, 2016 at 17:46 review First posts
Jan 7, 2016 at 18:02
Jan 7, 2016 at 17:39 history asked sydan CC BY-SA 3.0