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Oct 9, 2015 at 20:51 comment added Flambino @lolol You can have both, but I'd recommend setTimeout for that. Set the timeout to match the desired frame timing, but still use the overall delta time (i.e. since the start) to determine progress and whether the animation's complete.
Oct 9, 2015 at 17:07 comment added lolol the idea behind it to keep as close as possible of the desired fps and duration. with non marginal values the function does that pretty well. but you have a point, i will think more about it.
Oct 9, 2015 at 14:12 comment added lolol sorry, i did some code updates and forgot to update the usage.
Oct 8, 2015 at 22:45 history answered Flambino CC BY-SA 3.0