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Timeline for Ability System in my game

Current License: CC BY-SA 3.0

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Sep 20, 2015 at 7:51 history edited RobH CC BY-SA 3.0
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Sep 20, 2015 at 7:48 comment added RobH @GioraGuttsait - You're welcome! I misread the if statement - I thought you were using Ticks not milliseconds.
Sep 19, 2015 at 20:23 comment added Giora Guttsait Github now holds the updated code of all behavior related classes. Thank you for your answer, really appreciated
Sep 19, 2015 at 19:43 vote accept Giora Guttsait
Sep 19, 2015 at 19:40 comment added Giora Guttsait Hey man, awesome answer, thanks for that. | 1. The Task.Delay().ContinueWith, great stuff, thanks a lot. | 2. if (Timer.Elapsed.TotalMilliseconds % TickTime == 0) works pretty well for me, I'll make sure to use the task.delay here too because it serves the same purpose | 3. Great idea on CanApplyBehaviorTo, i'll be sure to use that. | 4. the bool return type was is already fixed on my local machine, not committed yet probably. And thanks for showing me the typo.
Sep 18, 2015 at 14:36 history answered RobH CC BY-SA 3.0