Timeline for Ability System in my game
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Sep 20, 2015 at 7:51 | history | edited | RobH | CC BY-SA 3.0 |
added 188 characters in body
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Sep 20, 2015 at 7:48 | comment | added | RobH | @GioraGuttsait - You're welcome! I misread the if statement - I thought you were using Ticks not milliseconds. | |
Sep 19, 2015 at 20:23 | comment | added | Giora Guttsait | Github now holds the updated code of all behavior related classes. Thank you for your answer, really appreciated | |
Sep 19, 2015 at 19:43 | vote | accept | Giora Guttsait | ||
Sep 19, 2015 at 19:40 | comment | added | Giora Guttsait | Hey man, awesome answer, thanks for that. | 1. The Task.Delay().ContinueWith, great stuff, thanks a lot. | 2. if (Timer.Elapsed.TotalMilliseconds % TickTime == 0) works pretty well for me, I'll make sure to use the task.delay here too because it serves the same purpose | 3. Great idea on CanApplyBehaviorTo, i'll be sure to use that. | 4. the bool return type was is already fixed on my local machine, not committed yet probably. And thanks for showing me the typo. | |
Sep 18, 2015 at 14:36 | history | answered | RobH | CC BY-SA 3.0 |