As the title states. I need a different type of icon for the different nodes types. at the moment I have this hacky way of achieving that.
for (var x = 0; x <= nodeList.Count - 1; x++)
{
if (xNode.Attributes["TYPE"].Value == "server.point.AV")
{
var tNode2 = new TreeNode(xNode.Attributes["NAME"].Value, AnalogImagesIndex, AnalogImagesIndex);
inTreeNode.Nodes.Add(tNode2);
tNode2 = inTreeNode.Nodes[x];
AddNode(xNode, tNode2);
}
else if (xNode.Attributes["TYPE"].Value == "schedule.NSPDigitalSchedule")
{
var tNode2 = new TreeNode(xNode.Attributes["NAME"].Value, ScheduleImageIndex, ScheduleImageIndex);
inTreeNode.Nodes.Add(tNode2);
tNode2 = inTreeNode.Nodes[x];
AddNode(xNode, tNode2);
}
else if (xNode.Attributes["TYPE"].Value == "server.point.SV")
{
var tNode2 = new TreeNode(xNode.Attributes["NAME"].Value, StringImageIndex, StringImageIndex);
inTreeNode.Nodes.Add(tNode2);
tNode2 = inTreeNode.Nodes[x];
AddNode(xNode, tNode2);
}
else if (xNode.Attributes["TYPE"].Value.StartsWith("trend"))
{
var tNode2 = new TreeNode(xNode.Attributes["NAME"].Value, TrendImageIndex, TrendImageIndex);
inTreeNode.Nodes.Add(tNode2);
tNode2 = inTreeNode.Nodes[x];
AddNode(xNode, tNode2);
}
.
.
.and so on
I do not want to add the long list of else if's.