Unanswered Questions

23
votes
0answers
749 views

Connect Four AI (Minimax) in Clojure

I wrote a Connect Four game including a AI in Clojure and since I'm rather new to Clojure, some review would be highly appreciated. It can include everything, coding style, simplifications, etc. But ...
21
votes
0answers
1k views

Finding minimum scalar product using ST Monad

Inspired by a Stack Overflow question, I decided to practice my Haskell by taking a crack at the Google Code Jam's Minimum Scalar Product problem: Given two vectors ...
14
votes
0answers
246 views

Siamese neural network

I have been studying the architecture of the Siamese neural network introduced by Yann LeCun and his colleagues in 1994 for the recognition of signatures ("Signature verification using a Siamese time ...
13
votes
0answers
101 views

C++ SQL wrapper/Connection

Working on my SQL project at last. The concept is easy to use and integrate SQL into C++. ...
13
votes
0answers
117 views

Utility that decodes and logs UDP packets

I have written the following utility, as my first non-tutorial program in Go. The purpose of the utility is to connect to a torque/force sensor (aka load-cell) via UDP; to send an initialization ...
12
votes
1answer
2k views

JSON Serializer

Carrying on from: Yet another C++ Json Parser Yet another C++ Json Parser (Recursive) All the code is available from git hub: ThorsSerializer but only reviewing a small section here. The idea is ...
11
votes
0answers
62 views

Getting chatty with FX

Applying a lot of unprecedented concepts here, it's a simple chat server capable of handling multiple clients, which are run through JavaFX, and have their individual threads instantiated and handled ...
11
votes
0answers
109 views

Racetrack in Java

Racetrack: The August community challenge is to implement a program that plays the Racetrack game. Each player starts with an integer position on a square grid. On each turn, the current player can ...
11
votes
0answers
76 views

Fractal generator

Refer to the help message and title of this post for what the code does. I'm looking for tips on: Efficiency: While the find-and-replace approach I have works perfectly fine and does so in a ...
11
votes
0answers
212 views

Making a generic NSMapTable replacement written in Swift thread-safe

This is a follow-up to this question. While discussing some details about the code I posted there, I came upon a problem with thread-safety. After searching and trying different things, I reached a ...
10
votes
0answers
93 views

Racetrack pathfinding and path following

Racetrack The August community challenge is to implement a program that plays the Racetrack game. Each player starts with an integer position on a square grid. On each turn, the current player can ...
10
votes
0answers
83 views

C SIMD Matrix Multiplication

I recently started toying with SIMD and came up with the following code for matrix multiplication. I would greatly appreciate if someone with more experience with these things could tell me how far ...
10
votes
0answers
48 views

Generalized 2D cellular automata simulator

This is a simple Game of Life implementation, with one neat gimmick: You can specify the rules that the simulator uses to decide whether cells should live or die. Congrats, God! I'd especially like ...
10
votes
1answer
113 views

Concurrency interview

A little while back I had an interview where they posed a problem, in summary: Watch a certain directory, and process incoming JSON files These JSON files have various "Type" fields Every second ...
10
votes
0answers
101 views

16-bit Parity Generator

I have completed a VHDL 16-bit parity generator and I would like to know if I have programmed it correctly. I have compiled it 10 times and worked out any bugs that it found. I was finally able to ...

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