XNA is a free set of game development tools from Microsoft that facilitate game development for Xbox 360, Windows Phone, Zune and Windows platforms.

learn more… | top users | synonyms

4
votes
2answers
92 views

2D A* Path-Finder

I have re-coded my entire path-finding class, it used to follow Dijkstra's Algorithm, while also being super inefficient, using Lists and a lot of other bad things that I had/have no idea about. ...
2
votes
1answer
91 views

Prepend data to stream in C#

I'm working on an XNA project that loads several resources that are packed into a single file. XNA can take a WAV file stream and turn that into a SoundEffect (seen below in "case ".wav""). Since ...
15
votes
4answers
456 views

Entities and the things they do

So I have an Entity, which is responsible for providing an abstract base for other objects to inherit. (Like Actor objects, ...
7
votes
3answers
241 views

XNA KeyboardStateManager

This class allows for easy management of the KeyboardState of an XNA game. It provides a simple, easy-to-use API for interacting with the Keyboard and getting ...
5
votes
3answers
111 views

RPG game using XNA

I know this code needs some organization like classes, enums, methods, arrays or something but I just want to know if I could have created a character movement script, thereby shortening the code ...
7
votes
4answers
264 views

Memory usage in Reversi board state

I'm coding a Reversi game, with an artificial intelligence using the MinMax as the search algorithm. My concern is that (most) search algorithms needs to store a lot of instances of "states", in my ...
4
votes
1answer
37 views

Creating a set of buffers for tiles

I am currently converting a 2D game to 3D, never having worked with 3D before I am trying to learn as I go. I am wondering what the best way to use vertex/index buffers is. I am currently looping ...
5
votes
2answers
114 views

Interface for a transformable grid

I am working on an XNA project, and since procedural generation is likely to be used, I wanted to eventually create a helper class to work with data to facilitate that. Design Goal: Originally, I ...
2
votes
1answer
69 views

How can I better handle images that I don't need drawn anymore (for now)?

For minimalist sake, let's say I have an image of a button in a game and on the screen. When you left-click the button, it will disappear. If you right-click (anything), the button will reappear. I'm ...
2
votes
2answers
138 views

Is my code overdesigned? Does it rely too heavily on interfaces? [closed]

Context: I am using XNA to create a simple game / learning project. Problem: I have three interfaces, each with a different purpose in mind. However, the way I use them, as well as their ...
8
votes
2answers
272 views

Smoke particle system

Please note that I'm working on a game on Windows Phone 8 using Monogame. The game is fine (60 FPS) all the time, except when the particle system is activated. This is just a smoke particle system ...
7
votes
2answers
205 views

Encapsulation, fields and properties for Asteroid class

After changing all variables in this code from public to private and adding get/...
7
votes
1answer
103 views

Turn multiple key presses into single GameAction

The InputHandler class for my game detects key presses, turns each one into a GameAction, and raises an event: ...
14
votes
2answers
664 views

Sprite animation handler

When a user presses a key in my game, their avatar can move down, left, right or up. By move, I mean their avatar animates while various other things move around them on the screen. This is ...
5
votes
1answer
203 views

Improving XNA's default project template

I hope this isn't getting annoying, but I've asked a lot of questions about improving my game lately: How can I improve my game project design? Using the observer pattern with collision detection Is ...
3
votes
1answer
80 views

GameState Management efficiency

So I've read numerous tutorials on handling game states in XNA, and to each tutorial I've been read, it was different from the others. Now I want to ask which way is more efficient? I've created my ...
4
votes
3answers
784 views

Using the observer pattern with collision detection

My Game class has a property of type Player, which inherits from Entity: player = new Player( "knight.png" ); It also has a property of type World, which has a ...
3
votes
1answer
142 views

Position update loop and checking collision

I'm writing a laser connection game. This is my first game on Windows Phone, and I've never used C# and XNA before. The part of my code that could be improved is ...
6
votes
2answers
546 views

Sprite animation for a game

I'm just getting started with XNA and game development in general. I followed these instructions to create a basic game, then this article to get sprite animations working. Now, I'm trying to ...
5
votes
2answers
2k views

Determine if an int is within range

Can I somehow make this a bit cleaner using Math.[Something], without making a method for it? ...
4
votes
1answer
308 views

Distance checking of normalized vectors?

I've been learning C#/XNA in an attempt to make a game for the past few weeks so maybe this is an obvious newbie thing, but here goes: I've been making a fairly simple 2D game, so I have a list of ...
3
votes
1answer
140 views

I was wondering if there was a better way to improve my XNA joystick code? (Vb. Net)

I'm on a high school robotics team and I'm trying to code a Xbox 360 controller so that it'll controller the motors with variable speed. So far it works alright, but where I'm quite the novice coder ...
1
vote
1answer
582 views

C#/XNA interface usage, repeating functions

Essentially I'm wondering if this implementation of an interface is correct. I mostly don't like having to repeat the exact same getters and setters. Is there a better way or is this alright? ...
2
votes
1answer
65 views

Sorting entities by Z in every call to Draw

My implementation contains a SpriteComponent class which has a Z property; I use this to determine the order in which to draw my ...
16
votes
1answer
1k views

MVC in XNA game development - rudimentary MVC GameEngine

I've read a lot about using MVC in game development and it seems to be a good way (speaking of testing, code reusing, etc ...) I created a XNA project and tried to implement MVC. But I'm not sure if ...
4
votes
3answers
671 views

Optimizing lighting algorithm for a voxel engine

I am creating a Minecraft-like terrain engine in XNA to learn HLSL and more XNA. The problem is my lighting algorithm. Whenever a block which emits light is placed, it takes about half a second to ...