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2
votes
2answers
111 views
Determine if an int is within range
Can I somehow make this a bit cleaner using Math.[Somthing], without making a method for it !?
int MaxSpeed = 50;
if (Speed.X > MaxSpeed)
Speed.X = MaxSpeed;
if (Speed.X < MaxSpeed * -1)
...
3
votes
0answers
56 views
Distance checking of normalized vectors?
I've been learning C#/XNA in an attempt to make a game for the past few weeks so maybe this is an obvious newbie thing, but here goes:
I've been making a fairly simple 2D game, so I have a list of ...
3
votes
1answer
35 views
I was wondering if there was a better way to improve my XNA joystick code? (Vb. Net)
I'm on a high school robotics team and I'm trying to code a Xbox 360 controller so that it'll controller the motors with variable speed. So far it works alright, but where I'm quite the novice coder ...
0
votes
1answer
95 views
C#/XNA interface usage, repeating functions
Essentially I'm wondering if this implementation of an interface is correct. I mostly don't like having to repeat the exact same getters and setters. Is there a better way or is this alright?
using ...
2
votes
1answer
47 views
Sorting entities by Z in every call to Draw
I'm using XNA (Monogame) in C#. My implementation contains a SpriteComponent class which has a Z property; I use this to determine the order in which to draw my entities (higher Z = drawn on top). ...